Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
83 lines
2.3 KiB
Plaintext
83 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Stone To Flesh
|
|
//:: x0_s0_stoflesh
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
The target is freed of any petrify effect
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Brent
|
|
//:: Created On: Oct 16 2002
|
|
//:://////////////////////////////////////////////
|
|
//:: VFX Pass By:
|
|
|
|
//UPDATE - Do a check to make sure that the creature being cast on
|
|
// has not been set up to be a permanent statue.
|
|
|
|
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
|
#include "prc_inc_spells"
|
|
|
|
#include "prc_add_spell_dc"
|
|
|
|
void main()
|
|
{
|
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
|
/*
|
|
Spellcast Hook Code
|
|
Added 2003-06-20 by Georg
|
|
If you want to make changes to all spells,
|
|
check x2_inc_spellhook.nss to find out more
|
|
|
|
*/
|
|
|
|
if (!X2PreSpellCastCode())
|
|
{
|
|
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
|
|
//Declare major variables
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
|
|
//Check to make sure the creature has not been set up to be a statue.
|
|
if (GetLocalInt(oTarget, "NW_STATUE") != 1)
|
|
{
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 486, FALSE));
|
|
|
|
//Search for and remove the above negative effects
|
|
effect eLook = GetFirstEffect(oTarget);
|
|
int bDone = FALSE;
|
|
while(GetIsEffectValid(eLook))
|
|
{
|
|
if(GetEffectType(eLook) == EFFECT_TYPE_PETRIFY)
|
|
{
|
|
SetCommandable(TRUE, oTarget);
|
|
RemoveEffect(oTarget, eLook);
|
|
bDone = TRUE;
|
|
}
|
|
eLook = GetNextEffect(oTarget);
|
|
}
|
|
if(bDone && (GetGameDifficulty() == GAME_DIFFICULTY_CORE_RULES
|
|
|| GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT))
|
|
{
|
|
ExecuteScript("prc_pw_unpetrif", oTarget);
|
|
}
|
|
|
|
//Apply Linked Effect
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DISPEL), oTarget);
|
|
}
|
|
|
|
|
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
// Erasing the variable used to store the spell's spell school
|
|
}
|
|
|
|
|
|
|