Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
173 lines
6.6 KiB
Plaintext
173 lines
6.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Sunburst
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//:: X0_S0_Sunburst
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// Brilliant globe of heat
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// All creatures in the globe are blinded and
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// take 6d6 damage
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// Undead creatures take 1d6 damage (max 25d6)
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// The blindness is permanent unless cast to remove it
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 23 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs May 14, 2003
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//:: Notes: Changed damage to non-undead to 6d6
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//:: 2003-10-09: GZ Added Subrace check for vampire special case, bugfix
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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float nSize = RADIUS_SIZE_COLOSSAL;
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nCasterLvl = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage = 0;
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eHitVis = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE);
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effect eLOS = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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effect eDam;
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//Get the spell target location as opposed to the spell target.
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location lTarget = PRCGetSpellTargetLocation();
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//Limit Caster level for the purposes of damage
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if (nCasterLvl > 25)
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{
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nCasterLvl = 25;
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}
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int nPenetr = CasterLvl + SPGetPenetr();
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eLOS, PRCGetSpellTargetLocation());
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int bDoNotDoDamage = FALSE;
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, nSize, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SUNBURST));
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//This visual effect is applied to the target object not the location as above. This visual effect
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//represents the flame that erupts on the target not on the ground.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHitVis, oTarget);
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr, fDelay))
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{
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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//Roll damage for each target
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nDamage = PRCMaximizeOrEmpower(6, nCasterLvl, nMetaMagic);
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nDamage += SpellDamagePerDice(oCaster, nCasterLvl);
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}
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else
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{
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nDamage = PRCMaximizeOrEmpower(6, 6, nMetaMagic);
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nDamage += SpellDamagePerDice(oCaster, 6);
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}
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//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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// * if a vampire then destroy it
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if (GetAppearanceType(oTarget) == APPEARANCE_TYPE_VAMPIRE_MALE || GetAppearanceType(oTarget) == APPEARANCE_TYPE_VAMPIRE_FEMALE || GetStringLowerCase(GetSubRace(oTarget)) == "vampire" )
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{
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// SpeakString("I vampire");
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// * if reflex saving throw fails no blindness
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if (!ReflexSave(oTarget, (nDC), SAVING_THROW_TYPE_SPELL))
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{
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effect eDead = PRCEffectDamage(oTarget, GetCurrentHitPoints(oTarget));
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
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//Apply epicenter explosion on caster
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eExplode, oTarget);
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DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDead, oTarget));
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bDoNotDoDamage = TRUE;
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}
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}
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if (bDoNotDoDamage == FALSE)
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_SPELL);
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// * Do damage
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if ((nDamage > 0) && (bDoNotDoDamage == FALSE))
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{
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//Set the damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL);
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// Apply effects to the currently selected target.
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DelayCommand(0.01, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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PRCBonusDamage(oTarget);
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// * if reflex saving throw fails apply blindness
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if (!ReflexSave(oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_SPELL))
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{
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effect eBlindness = EffectBlindness();
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBlindness, oTarget,0.0f,TRUE,-1,CasterLvl);
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}
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} // nDamage > 0
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}
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//-----------------------------------------------------------------
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// GZ: Bugfix, reenable damage for next object
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//-----------------------------------------------------------------
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bDoNotDoDamage = FALSE;
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, nSize, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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