Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
79 lines
2.4 KiB
Plaintext
79 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Mestil's Acid Sheath
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//:: X2_S0_AcidShth
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This spell creates an acid shield around your
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person. Any creature striking you with its body
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does normal damage, but at the same time the
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attacker takes 1d6 points +2 points per caster
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level of acid damage. Weapons with exceptional
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reach do not endanger thier uses in this way.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eVis = EffectVisualEffect(448);
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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int nDamage = min(nDuration * 2, 30);
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = OBJECT_SELF;
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effect eShield = EffectDamageShield(nDamage, 0, ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_ACID));
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link effects
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effect eLink = EffectLinkEffects(eShield, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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// 2003-07-07: Stacking Spell Pass, Georg
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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