Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
71 lines
2.2 KiB
Plaintext
71 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Cloud of Bewilderment
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//:: X2_S0_CldBewld
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A cone of noxious air goes forth from the caster.
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Enemies in the area of effect are stunned and blinded
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1d6 rounds. Foritude save negates effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: November 04, 2002
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eAOE = EffectAreaOfEffect(39);
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLvl = PRCGetCasterLevel();
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int nDuration = nCasterLvl;
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effect eImpact = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make metamagic check for extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create the AOE object at the selected location
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGBEWILDERMENT");
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SetAllAoEInts(SPELL_CLOUD_OF_BEWILDERMENT, oAoE, PRCGetSpellSaveDC(SPELL_CLOUD_OF_BEWILDERMENT, SPELL_SCHOOL_CONJURATION), 0, nCasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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