Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
98 lines
2.9 KiB
Plaintext
98 lines
2.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Evil Blight
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//:: x2_s0_EvilBlight
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Any enemies within the area of effect will
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suffer a curse effect
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: Jan 2/03
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//:://////////////////////////////////////////////
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//:: Updated by: Andrew Nobbs
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//:: Updated on: March 28, 2003
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eImpact = EffectVisualEffect(VFX_IMP_DOOM);
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effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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effect eCurse = SupernaturalEffect(EffectCurse(3,3,3,3,3,3));
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//Apply Spell Effects
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location lLoc = GetLocation(OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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CasterLvl +=SPGetPenetr();
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//Get first target in the area of effect
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE);
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float fDelay;
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while(GetIsObjectValid(oTarget))
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{
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//Check faction of oTarget
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if (GetIsEnemy(oTarget))
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{
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//Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oTarget, PRCGetSpellId()));
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl))
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{
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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//Make Will Save
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC)))
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{
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// wont stack
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if (!GetHasSpellEffect(PRCGetSpellId(), oTarget))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eCurse, oTarget);
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}
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}
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}
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}
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//Get next spell target
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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