Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
90 lines
3.3 KiB
Plaintext
90 lines
3.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Fire
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//:: NW_S1_AuraFire.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be stunned.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void BurstWeapon(object oWeapon, float fDur)
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{
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itemproperty ipFlames = ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_2d8);
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DelayCommand(2.0, AddItemProperty(DURATION_TYPE_TEMPORARY, ipFlames, oWeapon, fDur));
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}
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*//Set and apply AOE object
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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} */
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = OBJECT_SELF;
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int nDamageType = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE);
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effect eShield = EffectDamageShield(nDuration, DAMAGE_BONUS_2d6, nDamageType);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eFire = EffectDamageImmunityIncrease(nDamageType, 100);
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//Link effects
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effect eLink = EffectLinkEffects(eShield, eFire);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 761, FALSE));
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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effect eAOE = EffectAreaOfEffect(AOE_MOB_FIRE, "x2_s0_hellfirea", "x2_s0_hellfirec");
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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//ExecuteScript(, OBJECT_SELF);
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object oAoE = GetAreaOfEffectObject(GetLocation(OBJECT_SELF), "VFX_MOB_FIRE");
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SetAllAoEInts(761, oAoE, PRCGetSpellSaveDC(761, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
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// weapon burst into flames... (with a little delay so enemies can see the weapon bursting).
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object oWeaponRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF);
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object oWeaponLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, OBJECT_SELF);
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if(oWeaponRight != OBJECT_INVALID)
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BurstWeapon(oWeaponRight, RoundsToSeconds(nDuration));
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if(oWeaponLeft != OBJECT_INVALID)
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BurstWeapon(oWeaponLeft, RoundsToSeconds(nDuration));
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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