Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
/*
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x2_s0_magcvest
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Grants a +1 AC bonus to armor touched per 3 caster
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levels (maximum of +5).
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By: Andrew Nobbs
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Created: Nov 28, 2002
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Modified: Jun 30, 2006
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nAmount = nCasterLevel/3;
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if(nAmount < 1)
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nAmount = 1;
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else if(nAmount > 5)
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nAmount = 5;
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float fDuration = HoursToSeconds(nCasterLevel);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2; //Duration is +100%
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effect eVis = EffectVisualEffect(VFX_IMP_GLOBE_USE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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object oMyArmor = IPGetTargetedOrEquippedArmor(TRUE);
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if(GetIsObjectValid(oMyArmor))
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{
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if(oTarget == oMyArmor)
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oTarget = GetItemPossessor(oMyArmor);
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_MAGIC_VESTMENT, FALSE));
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DelayCommand(1.3f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
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IPSafeAddItemProperty(oMyArmor, ItemPropertyACBonus(nAmount), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
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}
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else
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{
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FloatingTextStrRefOnCreature(83826, oCaster, FALSE);
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}
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |