Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
/*
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x2_s0_stnbones
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Gives the target +3 AC Bonus to Natural Armor.
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Only if target creature is undead.
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By: Andrew Nobbs
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Created: Nov 25, 2002
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Modified: Jun 30, 2006
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLvl, int nEvent)
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{
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int nDur = nCasterLvl * 10;
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float fDuration = TurnsToSeconds(nDur);
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check for metamagic extend
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if(nMetaMagic & METAMAGIC_EXTEND) //Duration is +100%
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fDuration *= 2;
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//Set the one unique armor bonuses
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effect eLink = EffectLinkEffects(EffectACIncrease(3, AC_NATURAL_BONUS),
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EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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//Stacking Spellpass, 2003-07-07, Georg
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PRCRemoveEffectsFromSpell(oTarget, SPELL_STONE_BONES);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_STONE_BONES, FALSE));
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//Apply the armor bonuses and the VFX impact
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD
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&& !GetLocalInt(oTarget, "X2_L_IS_INCORPOREAL") && !GetHasFeat(FEAT_INCORPOREAL, oTarget))// Must be corporeal
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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FloatingTextStrRefOnCreature(85390, oCaster, FALSE); // only affects undead;
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}
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |