Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Vine Mine, Entangle
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//:: X2_S0_VineMEnt
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Area of effect spell that places the entangled
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effect on enemies if they fail a saving throw
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each round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 25, 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE, "", "X2_S0_VineMEntC", "X2_S0_VineMEntB");
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location lTarget = PRCGetSpellTargetLocation();
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//--------------------------------------------------------------------------
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// 1 turn per caster is not fun, so we do 1 round per casterlevel
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//--------------------------------------------------------------------------
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int nCasterLvl = PRCGetCasterLevel();
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int nDuration = nCasterLvl;
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//Make sure duration does no equal 0
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_ENTANGLE");
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SetAllAoEInts(SPELL_VINE_MINE_ENTANGLE, oAoE, PRCGetSpellSaveDC(SPELL_VINE_MINE_ENTANGLE, SPELL_SCHOOL_CONJURATION), 0, nCasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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