Files
PRC8/nwn/nwnprc/trunk/spells/sp_blastfrc.nss
Jaysyn904 306779349c 2026/06/05 Update
Added Sanctified damage type.
Added Holy damage type.
Added Unholy damage type.
Added Falling damage type.
Added Ballistic damage type.
Added Desiccation damage type.
Fixed Major Missile's LABEL in spells.2da.
Fixed Major Missile's LABEL in des_cft_spells.2da.
Fixed Major Missile's LABEL in des_cft_scrolls.2da.
Disabled incomplete PnP version of Shades spell.
Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige.
Re-enabled caster level override variable clearing in GetInvokerLevel().
Change Piercing Cold's damagetype to Untyped.
Constanted new damagetypes correctly for scripting (@lightbeard)
Changed all force spells damagetype to force.
Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances.
Changed Eldritch Blast to Untyped damage.
Fixed Path of Shadow screwing up caster levels.
Changed Sanctify Martial strike to be Holy damage.
Changed Vile Martial strike to be Vile damage.
Updated Forsaker to work with Warforged "Armor".
Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should.
Fixed equip exploit with Shou Disciple and monk weapons.
Changed Saint template's Holy Touch to do Holy Damage.
Changed Horrid Wilting to do Desiccation damage.
Fixed Break Enchantment's targeting.
Fixed the Command spell to obey mind immunity.
Changed Damning Darkness to do Unholy damage.
Change the Necrotic spells to do Vile damage.
Made Persistent Blade more like PnP and made it dispellable.
2026-06-05 21:33:30 -04:00

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//:: Name Blast of Force
//:: FileName sp_blastfrc.nss
//:://////////////////////////////////////////////
/** @file
Evocation [Force]
Level: Sorcerer 2, Wizard 2, Force 3,
Components: V, S,\line Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
Drawing upon magic in its purest form, you send invisible energy whistling through the air to batter your foe.
You must succeed on a ranged touch attack with the ray to strike a target. A blast of force deals 1d6 points
of damage per two caster levels (maximum 5d6). In addition, a successful hit forces the subject to make a
Fortitude save or be knocked prone (size and stability modifiers apply to the saving throw as if the spell
were a bull rush).
*/
//:://////////////////////////////////////////////
//:: Created By: Tenjac
//:: Created On: 1/20/21//::
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
#include "prc_sp_func"
#include "prc_add_spell_dc"
#include "prc_inc_combmove"
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
{
int nMetaMagic = PRCGetMetaMagicFeat();
int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
// Applying Bull Rush bonuses to defender
nSaveDC -= GetCombatMoveCheckBonus(oTarget, COMBAT_MOVE_BULLRUSH, TRUE);
int nPenetr = nCasterLevel + SPGetPenetr();
PRCSignalSpellEvent(oTarget, TRUE, SPELL_BLASTOFFORCE, oCaster);
//Make touch attack
int iAttackRoll = PRCDoRangedTouchAttack(oTarget);
//No VFX
if (iAttackRoll)
{
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
{
int nDice= PRCMin(nCasterLevel/2, 5);
int nDam = d6(nDice);
if(nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 6 * nDice;
if(nMetaMagic & METAMAGIC_EMPOWER) nDam += (nDam/2);
nDam += SpellDamagePerDice(oCaster, nDice);
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC, SAVING_THROW_TYPE_SPELL))
{
nDam /= 2;
if(GetHasMettle(oTarget, SAVING_THROW_FORT))
nDam = 0;
}
else
{
effect eKnock = EffectKnockdown();
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnock, oTarget, 3.0);
}
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_FORCE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oTarget);
}
}
return iAttackRoll; //return TRUE if spell charges should be decremented
}
void main()
{
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
if (!X2PreSpellCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
{
//holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
if (oCaster != oTarget)//cant target self with this spell, only when holding charge
{
DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}
}