Added Sanctified damage type. Added Holy damage type. Added Unholy damage type. Added Falling damage type. Added Ballistic damage type. Added Desiccation damage type. Fixed Major Missile's LABEL in spells.2da. Fixed Major Missile's LABEL in des_cft_spells.2da. Fixed Major Missile's LABEL in des_cft_scrolls.2da. Disabled incomplete PnP version of Shades spell. Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige. Re-enabled caster level override variable clearing in GetInvokerLevel(). Change Piercing Cold's damagetype to Untyped. Constanted new damagetypes correctly for scripting (@lightbeard) Changed all force spells damagetype to force. Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances. Changed Eldritch Blast to Untyped damage. Fixed Path of Shadow screwing up caster levels. Changed Sanctify Martial strike to be Holy damage. Changed Vile Martial strike to be Vile damage. Updated Forsaker to work with Warforged "Armor". Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should. Fixed equip exploit with Shou Disciple and monk weapons. Changed Saint template's Holy Touch to do Holy Damage. Changed Horrid Wilting to do Desiccation damage. Fixed Break Enchantment's targeting. Fixed the Command spell to obey mind immunity. Changed Damning Darkness to do Unholy damage. Change the Necrotic spells to do Vile damage. Made Persistent Blade more like PnP and made it dispellable.
98 lines
2.7 KiB
Plaintext
98 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Necrotic Bloat
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//:: FileName sp_nec_bloat.nss
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//:://////////////////////////////////////////////
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/** @file
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Necrotic Bloat
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Necromancy [Evil]
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Level: Clr 3, sor/wiz 3
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./level)
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Target: Living creature with necrotic cyst
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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You cause the cyst of a subject already harboring
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a necrotic cyst (see spell of the same name) to
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pulse and swell. This agitation of the necrotic
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cyst tears living tissue and expands the size of
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the cyst, dealing massive internal damage to the
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subject. The subject takes 1d6 points of damage
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per level (maximum 10d6), and half the damage is
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considered vile damage because the cyst expands
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to envelop the newly necrotized tissue. The cyst
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is reduced to its original size when the vile
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damage is healed.
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Vile damage can only be healed
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by magic cast within the area of a consecrate or
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hallow spell (or an area naturally consecrated or
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hallowed). Points of vile damage represent such
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an evil violation to a character's body or soul
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that only in a holy place, with holy magic, can
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the damage be repaired.
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "spinc_necro_cyst"
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#include "inc_utility"
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void main()
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{
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// Set the spellschool
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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// Run the spellhook.
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if (!X2PreSpellCastCode()) return;
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nLevel = PRCMin(PRCGetCasterLevel(oPC), 10);
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int nMetaMagic = PRCGetMetaMagicFeat();
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PRCSignalSpellEvent(oTarget, TRUE, SPELL_NECROTIC_BLOAT, oPC);
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if(!GetCanCastNecroticSpells(oPC))
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return;
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if(!GetHasNecroticCyst(oTarget))
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{
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// "Your target does not have a Necrotic Cyst."
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SendMessageToPCByStrRef(oPC, nNoNecCyst);
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return;
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}
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//Resolve spell
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int nDam = d6(nLevel);
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//Metmagic: Maximize
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if (nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 6 * (nLevel);
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}
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//Metmagic: Empower
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if (nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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nDam += SpellDamagePerDice(oPC, nLevel);
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int nVile = nDam/2;
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int nNorm = (nDam - nVile);
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effect eVileDam = PRCEffectDamage(oTarget, nVile, DAMAGE_TYPE_VILE);
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effect eNormDam = PRCEffectDamage(oTarget, nNorm, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVileDam, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNormDam, oTarget);
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PRCSetSchool();
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//SPEvilShift(oPC);
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}
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