Added Sanctified damage type. Added Holy damage type. Added Unholy damage type. Added Falling damage type. Added Ballistic damage type. Added Desiccation damage type. Fixed Major Missile's LABEL in spells.2da. Fixed Major Missile's LABEL in des_cft_spells.2da. Fixed Major Missile's LABEL in des_cft_scrolls.2da. Disabled incomplete PnP version of Shades spell. Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige. Re-enabled caster level override variable clearing in GetInvokerLevel(). Change Piercing Cold's damagetype to Untyped. Constanted new damagetypes correctly for scripting (@lightbeard) Changed all force spells damagetype to force. Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances. Changed Eldritch Blast to Untyped damage. Fixed Path of Shadow screwing up caster levels. Changed Sanctify Martial strike to be Holy damage. Changed Vile Martial strike to be Vile damage. Updated Forsaker to work with Warforged "Armor". Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should. Fixed equip exploit with Shou Disciple and monk weapons. Changed Saint template's Holy Touch to do Holy Damage. Changed Horrid Wilting to do Desiccation damage. Fixed Break Enchantment's targeting. Fixed the Command spell to obey mind immunity. Changed Damning Darkness to do Unholy damage. Change the Necrotic spells to do Vile damage. Made Persistent Blade more like PnP and made it dispellable.
201 lines
7.3 KiB
Plaintext
201 lines
7.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Shelgarn's Persistent Blade
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//:: x2_s0_persblde
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons a dagger to battle for the caster
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 26, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Georg Zoeller, Aug 2003
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "inc_spirit_weapn"
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//Creates the weapon that the creature will be using.
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void spellsCreateItemForSummoned(object oCaster, float fDuration, int nClass)
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{
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//Declare major variables
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int nStat = nClass == CLASS_TYPE_INVALID ?
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GetAbilityModifier(ABILITY_CHARISMA, oCaster) ://if cast from items use charisma by default
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GetDCAbilityModForClass(nClass, oCaster);
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nStat /= 2;
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// GZ: Just in case...
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if(nStat > 20)
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nStat = 20;
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else if(nStat < 1)
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nStat = 1;
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object oWeapon;
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//string sWeapon = "NW_WSWDG001";
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string sWeapon = "PRC_PERBLADE01";
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object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster);
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int i = 1;
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while(GetIsObjectValid(oSummon))
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{
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if(GetResRef(oSummon) == "X2_S_FAERIE001")
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{
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if(!GetIsObjectValid(GetItemPossessedBy(oSummon, sWeapon)))
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{
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//Create item on the creature, epuip it and add properties.
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oWeapon = CreateItemOnObject(sWeapon, oSummon);
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// GZ: Fix for weapon being dropped when killed
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SetDroppableFlag(oWeapon, FALSE);
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AssignCommand(oSummon, ActionEquipItem(oWeapon, INVENTORY_SLOT_RIGHTHAND));
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyAttackBonus(nStat), oWeapon, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1,IP_CONST_DAMAGESOAK_5_HP), oWeapon, fDuration);
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}
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}
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i++;
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oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
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}
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}
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void main()
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{
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//:: Check the Spellhook
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if (!X2PreSpellCastCode()) return;
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//:: Set the Spell School
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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int nRunEvent = GetRunningEvent();
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if (nRunEvent == EVENT_NPC_ONSPELLCASTAT)
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{
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// Get the caster of the spell
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object oCaster = GetLastSpellCaster();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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if(DEBUG) DoDebug("x2_s0_persblde: EVENT_NPC_ONSPELLCASTAT triggered.");
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// Get the spell ID
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int nSpellId = GetLastSpell();
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if(DEBUG) DoDebug("x2_s0_persblde: Dispel spell ID: " + IntToString(nSpellId));
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// Check if the spell ID is a dispel spell
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if (nSpellId == SPELL_DISPEL_MAGIC || nSpellId == SPELL_LESSER_DISPEL || nSpellId == SPELL_GREATER_DISPELLING || nSpellId == SPELL_MORDENKAINENS_DISJUNCTION
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|| nSpellId == SPELL_SLASHING_DISPEL || nSpellId == SPELL_DISPELLING_TOUCH || nSpellId == SPELL_PIXIE_DISPEL || nSpellId == SPELL_GREAT_WALL_OF_DISPEL)
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{
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// Get the target of the spell
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object oTarget = OBJECT_SELF;
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if(DEBUG) DoDebug("x2_s0_persblde: Spell targeted at: " + GetName(oTarget));
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// Check if the target is OBJECT_SELF
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if (oTarget == OBJECT_SELF)
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{
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// Retrieve the original caster of the Persistent Blade spell from oSummon
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object oSummon = OBJECT_SELF;
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object oOriginalCaster = GetLocalObject(oSummon, "MY_CASTER");
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// Ensure oOriginalCaster is valid
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if (GetIsObjectValid(oOriginalCaster))
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{
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if(DEBUG) DoDebug("x2_s0_persblde: Original caster found. Caster level: " + IntToString(GetCasterLevel(oOriginalCaster)));
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// Determine the DC for the dispel check
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int nDispelDC = 11 + GetCasterLevel(oOriginalCaster);
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if(DEBUG) DoDebug("x2_s0_persblde: Dispel DC: " + IntToString(nDispelDC));
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// Determine the maximum cap for the dispel check
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int nDispelCap = 0;
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if (nSpellId == SPELL_LESSER_DISPEL)
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nDispelCap = 5;
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else if (nSpellId == SPELL_DISPEL_MAGIC || nSpellId == SPELL_SLASHING_DISPEL || nSpellId == SPELL_DISPELLING_TOUCH || nSpellId == SPELL_PIXIE_DISPEL || nSpellId == INVOKE_VORACIOUS_DISPELLING)
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nDispelCap = 10;
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else if (nSpellId == SPELL_GREATER_DISPELLING || nSpellId == SPELL_GREAT_WALL_OF_DISPEL)
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nDispelCap = 15;
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else if (nSpellId == SPELL_MORDENKAINENS_DISJUNCTION)
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nDispelCap = 0; // No cap for Disjunction
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// Roll for the dispel check
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int nDispelRoll = d20();
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int nCappedCasterLevel = nCasterLevel;
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if (nDispelCap > 0 && nCasterLevel > nDispelCap)
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nCappedCasterLevel = nDispelCap;
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nDispelRoll += nCappedCasterLevel;
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if(DEBUG) DoDebug("x2_s0_persblde: Dispel roll: " + IntToString(nDispelRoll) + " (Caster Level: " + IntToString(nCappedCasterLevel) + ", Cap: " + IntToString(nDispelCap) + ")");
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// Compare the dispel result to the DC
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if (nDispelRoll >= nDispelDC)
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{
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if(DEBUG) DoDebug("x2_s0_persblde: Dispel check succeeded.");
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// Dispel succeeded, destroy oSummon and the item in its right hand
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oSummon);
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if(DEBUG) DoDebug("x2_s0_persblde: Dispel Magic succeeded. Destroying Persistent Blade and its right hand item.");
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// Set flags and destroy objects with delays
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SetPlotFlag(oWeapon, FALSE);
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SetPlotFlag(oSummon, FALSE);
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SetImmortal(oSummon, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL), oSummon);
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// Destroy the weapon and summon with delays
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if (GetIsObjectValid(oWeapon))
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{
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DelayCommand(0.5f, DestroyObject(oWeapon));
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if(DEBUG) DoDebug("x2_s0_persblde: Persistent Blade destruction scheduled.");
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}
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else
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{
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if(DEBUG) DoDebug("x2_s0_persblde: No weapon found in right hand.");
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}
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DelayCommand(1.0f, DestroyObject(oSummon));
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if(DEBUG) DoDebug("x2_s0_persblde: Persistent Blade Summon destruction scheduled.");
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}
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else
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{
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RegisterSummonEvents(oSummon);
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if(DEBUG) DoDebug("x2_s0_persblde: Dispel check failed.");
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}
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}
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else
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{
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if(DEBUG) DoDebug("x2_s0_persblde: Original caster not found.");
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}
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}
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}
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return;
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}
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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int nClass = PRCGetLastSpellCastClass();
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int nDuration = PRCGetCasterLevel(oCaster) / 2;
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int nSwitch = GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL);
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if(nDuration < 1)
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nDuration = 1;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make metamagic check for extend
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if(nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2; //Duration is +100%
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float fDuration = nSwitch ? RoundsToSeconds(nDuration * nSwitch):
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TurnsToSeconds(nDuration);
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effect eSummon = EffectSummonCreature("X2_S_FAERIE001");
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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//Apply the VFX impact and summon effect
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lTarget, fDuration);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lTarget);
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DelayCommand(1.0, spellsCreateItemForSummoned(oCaster, fDuration, nClass));
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PRCSetSchool();
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} |