Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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13/02/19 by Stratovarius
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Sight Eclipsed
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Apprentice, Cloak of Shadows 
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Level/School: 2nd/Illusion (Glamer) 
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Range: Personal 
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Target: You 
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Duration: 1 round/level
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You cloak yourself in shadow and shift the light that would reveal you into the Plane of Shadow.
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While this mystery is in effect, you gain Hide in Plain Sight
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        myst.fDur = 6.0 * myst.nShadowcasterLevel;       
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        if(myst.bExtend) myst.fDur *= 2;
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        object oSkin = GetPCSkin(oShadow);
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        // Duration Effects
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        //AddSkinFeat(FEAT_HIDE_IN_PLAIN_SIGHT, IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT, oSkin, oShadow, myst.fDur);
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        itemproperty ipHIPS = ItemPropertyBonusFeat(IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT);
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        ActionDoCommand(AddItemProperty(DURATION_TYPE_TEMPORARY, ipHIPS, oSkin, myst.fDur));        
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(PSI_DUR_SHADOW_BODY), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);               
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    }
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} |