Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Aura of Fear On Enter
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| //:: NW_S1_AuraFearA.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Upon entering the aura of the creature the player
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|     must make a will save or be struck with fear because
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|     of the creatures presence.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: May 25, 2001
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| //:://////////////////////////////////////////////
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| 
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| 
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| // shaken   -2 attack,weapon dmg,save.
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| // panicked -2 save + flee away ,50 % drop object holding
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oPC = GetAreaOfEffectCreator();
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|     object oTarget = GetEnteringObject();
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| 
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|     // –2 penalty on attacks, AC, and saves
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|     effect eShaken = EffectLinkEffects(EffectShaken(), EffectACDecrease(2));
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|            eShaken = EffectLinkEffects(eShaken, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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|     effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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| 
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|     int nHD = GetHitDice(oPC);
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|     // DC is charisma based
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|     int nDC = 10 + (nHD / 2) + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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|     int nDuration = d6(2);
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|     if(GetIsEnemy(oTarget, oPC) && GetHitDice(oTarget) <= nHD)
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|     {
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(oPC, SPELLABILITY_AURA_FEAR));
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|         if(!GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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|         {
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|             //Make a saving throw check
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|             if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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|             {
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|                 ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShaken, oTarget, RoundsToSeconds(nDuration));
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|                 ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|             }
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|         }
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|     }
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| }
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