Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Shield Of Faith
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| //:: Spell FileName PHS_S_ShieldFath
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Abjuration
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|     Level: Clr 1
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|     Components: V, S, M
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|     Casting Time: 1 standard action
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|     Range: Touch
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|     Target: Creature touched
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|     Duration: 1 min./level
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|     Saving Throw: Will negates (harmless)
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|     Spell Resistance: Yes (harmless)
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| 
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|     This spell creates a shimmering, magical field around the touched creature
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|     that averts attacks. The spell grants the subject a +2 deflection bonus to
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|     AC, with an additional +1 to the bonus for every six levels you have
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|     (maximum +5 deflection bonus at 18th level).
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| 
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|     Material Component: A small parchment with a bit of holy text written upon it.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Shimmering field - use a new VFX.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_SHIELD_OF_FAITH)) return;
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| 
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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| 
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|     // 1 Minute/level
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|     float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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| 
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|     // Increase of 2 + 1 per six levels. Max of 5.
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|     int nAC = PHS_LimitInteger(2 + (nCasterLevel / 6), 5);
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| 
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|     // Delcare effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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|     effect eAC = EffectACIncrease(nAC, AC_DEFLECTION_BONUS);
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|     effect eDur = EffectVisualEffect(PHS_VFX_DUR_SHIELD_OF_FAITH);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     // Link effects
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|     effect eLink = EffectLinkEffects(eAC, eDur);
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|     eLink = EffectLinkEffects(eLink, eCessate);
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| 
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|     // Remove previous castings
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|     PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SHIELD_OF_FAITH, oTarget);
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| 
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|     // Signal spell cast at
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|     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SHIELD_OF_FAITH, FALSE);
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| 
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|     // Apply effects
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|     PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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| }
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