Updated TF Shadowlord's prereq 2da. Fixed CW Samurai's TWF levelup issue. Added CW Samurai's skill 2DA back in. Cleaned up ECL 2DA. Fixed prereq bug with Imp Crit Eagle Claw. Added Ability Focus feats for all Shapes, Essences & Invocations with DCs. Fixed bug with 6th slot of crafting spells prereqs. Added Reth Dekala HD to Initiator total. Removed Dark Sun race files. Updated all racial outsiders, monstrous humanoids, aberrations, giants, humanoids and fey to have the correct weapon & armor profs.
65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Call of the Beast
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//:: FileName inv_callofbeast.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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2nd Level Spell
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You gain a rapport with the beasts of the world,
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and can charm a single animal for 2 rounds plus one
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round for every 3 levels.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nDuration = 2 + CasterLvl/3;
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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int nRacial = MyPRCGetRacialType(oTarget);
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int nPenetr = CasterLvl + SPGetPenetr();
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int nDC = GetInvocationSaveDC(oTarget, oCaster);
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if (GetHasFeat(FEAT_ABFOC_CALL_OF_THE_BEAST, OBJECT_SELF)) nDC += 2;
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effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
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effect eCharm = PRCGetScaledEffect(EffectCharmed(), oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link the charm and duration visual effects
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effect eLink = EffectLinkEffects(eMind, eCharm);
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eLink = EffectLinkEffects(eLink, eDur);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire spell cast at event to fire on the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CALL_OF_THE_BEAST, FALSE));
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Make sure the racial type of the target is applicable
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if(nRacial == RACIAL_TYPE_ANIMAL)
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{
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//Make Will Save
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply impact effects and linked duration and charm effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration), TRUE, -1, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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}
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