Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    ----------------
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    Seize Item
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    true_utr_sezitem
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    ----------------
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    17/8/06 by Stratovarius
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*/ /** @file
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    Seize Item
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    Level: Crafted Tool 5
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    Range: 30 feet
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    Target: One Object
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    Duration: Instantaneous
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    Spell Resistance: Yes
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    Metautterances: None
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    You speak a word to make an object your own, forcing it out of the hands of its owner, if necessary.
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    This utterance brings an object within range to your hand. If it is possessed by another creature, 
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    you must make a disarm attempt to gain the item.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2006-7-19 by Stratovarius
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  If you want to make changes to all utterances
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  check true_utterhook to find out more
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*/
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    if (!TruePreUtterCastCode())
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    {
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    // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oTrueSpeaker = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    oTarget             = CraftedToolTarget(oTrueSpeaker, oTarget);
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    struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_NONE, LEXICON_CRAFTED_TOOL);
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    if(utter.bCanUtter)
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    {
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        // This is done so Speak Unto the Masses can read it out of the structure
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        utter.nPen       = GetTrueSpeakPenetration(oTrueSpeaker);
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        int nSRCheck     = PRCDoResistSpell(oTrueSpeaker, GetItemPossessor(oTarget), utter.nPen);
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        // If there is no possessor
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        if (GetItemPossessor(oTarget) == OBJECT_INVALID)
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        {
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        	// Copy it
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                CopyItem(oTarget, oTrueSpeaker, FALSE);
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                MyDestroyObject(oTarget); // Make sure the item does get destroyed
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		}
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		else if (!nSRCheck) // There is a possessor, so roll SR
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        {  
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        	int nDisarmDC = GetLevelByClass(CLASS_TYPE_TRUENAMER, oTrueSpeaker) + GetAbilityModifier(ABILITY_INTELLIGENCE, oTrueSpeaker) + d20();
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        	int nOppose = GetAttackBonus(oTrueSpeaker, GetItemPossessor(oTarget), oTarget) + d20();
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        	if (nDisarmDC >= nOppose && GetIsCreatureDisarmable(GetItemPossessor(oTarget)) && !GetPRCSwitch(PRC_PNP_DISARM))
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        	{
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        		// Copy it
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		        CopyItem(oTarget, oTrueSpeaker, FALSE);
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                MyDestroyObject(oTarget); // Make sure the item does get destroyed
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        	}
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    	}
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        // Impact Effects
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        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_FLOATING_DISK), GetLocation(oTarget));
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    }// end if - Successful utterance
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}
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