Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			128 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Singular Mind
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| 
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|    true_utr_sngmnd
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|    ----------------
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| 
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|     4/8/06 by Stratovarius
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| */ /** @file
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| 
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|     Singular Mind
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| 
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|     Level: Evolving Mind 6
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|     Range: 60 feet
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|     Target: One Creature
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|     Duration: Instantaneous (Normal) or 5 Rounds (Reverse)
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|     Spell Resistance: Yes
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|     Save: None (Normal) or Will Negates (Reverse)
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|     Metautterances: Extend
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| 
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|     Normal:  With a word, you liberate your target from all foreign influence, freeing her mind. Any enchantments or curses are converted to runic truespeech and fade harmlessly away.
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|              This utterance removes any negative mind affecting effect.
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|     Reverse: Your words crawl into the mind of your enemy, allowing you to control your foe's body as if it were your puppet.
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|              Your target is dominated.
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| */
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| 
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| #include "true_inc_trufunc"
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| #include "true_utterhook"
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| //#include "prc_alterations"
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2006-7-19 by Stratovarius
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|   If you want to make changes to all utterances
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|   check true_utterhook to find out more
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| 
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| */
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| 
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|     if (!TruePreUtterCastCode())
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|     {
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|     // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oTrueSpeaker = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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| 
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|     if(utter.bCanUtter)
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|     {
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| 	// This is done so Speak Unto the Masses can read it out of the structure
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|  	utter.nSaveType  = SAVING_THROW_TYPE_NONE;
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|     	utter.nSaveThrow = SAVING_THROW_WILL;
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|         utter.nPen       = GetTrueSpeakPenetration(oTrueSpeaker);
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|         utter.nSaveDC    = GetTrueSpeakerDC(oTrueSpeaker); 
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|         utter.fDur       = RoundsToSeconds(5);
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|         if(utter.bExtend) utter.fDur *= 2;
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|         int nSRCheck;
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|         int nSaveCheck;
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|         
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|         // The NORMAL effect of the Utterance goes here
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|         if (utter.nSpellId == UTTER_SINGULAR_MIND)
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|         {
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|         	// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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|         	utter.bIgnoreSR = TRUE;
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|         	// This utterance applies only to friends
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|         	utter.bFriend = TRUE;
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|         	
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|             	effect eFear = GetFirstEffect(oTarget);
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|             	//Get the first effect on the current target
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|             	while(GetIsEffectValid(eFear))
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|             	{
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|             	    if (GetEffectType(eFear) == EFFECT_TYPE_CHARMED ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_CONFUSED ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_CURSE ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_DAZED ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_DOMINATED ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_CONFUSED ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_FRIGHTENED ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_SLEEP ||
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|             	        GetEffectType(eFear) == EFFECT_TYPE_STUNNED)
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|             	    {
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|             	        //Remove any fear effects and apply the VFX impact
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|             	        RemoveEffect(oTarget, eFear);
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|             	    }
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|             	    //Get the next effect on the target
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|             	    eFear = GetNextEffect(oTarget);
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|             	}
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|         	utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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|         	// No duration
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|         	utter.fDur = 0.0;
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|         }
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|         // The REVERSE effect of the Utterance goes here
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|         else // UTTER_SINGULAR_MIND_R
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|         {
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|         	// If the Spell Penetration fails, don't apply any effects
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|         	// Its done this way so the law of sequence is applied properly
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|         	nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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|         	if (!nSRCheck)
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|         	{
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|         		// Saving throw
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|         		nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
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|         		if(!nSaveCheck)
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|                 	{
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|                 		// Dominated
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| 				utter.eLink = EffectLinkEffects(EffectDominated(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED));
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| 				utter.eLink2 = EffectLinkEffects(EffectVisualEffect(VFX_IMP_DOMINATE_S), EffectVisualEffect(VFX_FNF_FEEBLEMIND));
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| 			}
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|         	}
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|         }
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|         
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|         // Duration Effects
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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|         // Impact Effects
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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|         
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|         // Speak Unto the Masses. Swats an area with the effects of this utterance
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|         DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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|         // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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|         // The utterance isn't active if SR stops it
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|         if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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|     }// end if - Successful utterance    
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| }
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