86 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Name      Terrifying Roar
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| //:: FileName  inv_dra_terrroar.nss
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| //::///////////////////////////////////////////////
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| /*
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| 
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| Greater Invocation
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| 5th Level Spell
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| 
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| You utter a powerful roar that fills a 30' cone.
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| All creatures whose hit dice are equal to or less
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| than your caster level become panicked for 1 round.
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| If they succeed on a Will save they are shaken for
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| one round. This is a mind-affecting fear effect.
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| 
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| */
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| //::///////////////////////////////////////////////
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| 
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| #include "inv_inc_invfunc"
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| #include "inv_invokehook"
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| 
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| void main()
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| {
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|     if(!PreInvocationCastCode()) return;
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| 
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| // shaken   -2 attack,weapon dmg,save.
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| // panicked -2 save + flee away ,50 % drop object holding
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| 
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|     //Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     location lTarget = PRCGetSpellTargetLocation();
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|     int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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|     int nPenetr = CasterLvl + SPGetPenetr();
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|     float fDuration = RoundsToSeconds(CasterLvl);
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|     float fRange = FeetToMeters(30.0);
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|     float fDelay;
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|     effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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|     effect eFear = EffectFrightened();
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|     effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eSaveD = EffectSavingThrowDecrease(SAVING_THROW_ALL,2);
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|     effect eShaken = EffectShaken();
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| 
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|     //Link the panicked effects
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|     effect eLink = EffectLinkEffects(eFear, eMind);
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|            eLink = EffectLinkEffects(eLink, eSaveD);
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|            eLink = EffectLinkEffects(eLink, eDur);
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|     //Link the shaken effects
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|     effect eLink2 = EffectLinkEffects(eShaken, eDur);
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| 
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|     //Get first target in the spell cone
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|     object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE, GetPosition(OBJECT_SELF));
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| 	
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|     while(GetIsObjectValid(oTarget))
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|     {
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| 		int nDC = GetInvocationSaveDC(oTarget, oCaster);
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| 		if (GetHasFeat(FEAT_ABFOC_TERRIFYING_ROAR, OBJECT_SELF)) nDC += 2;
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| 	
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|         if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster)
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|             && !(GetHitDice(oTarget) > CasterLvl))
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|         {
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|             fDelay = GetDistanceBetween(oCaster, oTarget)/20;
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_TERRIFYING_ROAR));
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|             //Make SR Check
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|             if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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|             {
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|                 //Make a will save - if failed, panicked
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|                 if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, oCaster, fDelay))
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|                 {
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|                     //Apply the linked effects and the VFX impact
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|                     DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0, TRUE, -1, CasterLvl));
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|                 }
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|                 //otherwise shaken
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|                 else
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|                 {
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|                     //Apply the linked effects and the VFX impact
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|                     DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, 6.0, TRUE, -1, CasterLvl));
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|                 }
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|                 DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|             }
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|         }
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|         //Get next target in the spell cone
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|         oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE, GetPosition(oCaster));
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|     }
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| } |