Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*Necrocarnum Soulshield
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| 
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| You gain a bonus on all saving throws equal to the number of necrocarnum soulmelds that you currently have shaped. 
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| This ability is usable a number of times per day equal to one-half your necrocarnate level, and lasts for one round per class level.
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| */
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| 
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|     object oMeldshaper = OBJECT_SELF;
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| 	int nBonus;
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| 	if (GetHasSpellEffect(MELD_NECROCARNUM_CIRCLET  , oMeldshaper)) nBonus += 1;
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| 	if (GetHasSpellEffect(MELD_NECROCARNUM_MANTLE   , oMeldshaper)) nBonus += 1;
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| 	if (GetHasSpellEffect(MELD_NECROCARNUM_SHROUD   , oMeldshaper)) nBonus += 1;
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| 	if (GetHasSpellEffect(MELD_NECROCARNUM_TOUCH    , oMeldshaper)) nBonus += 1;
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| 	if (GetHasSpellEffect(MELD_NECROCARNUM_VESTMENTS, oMeldshaper)) nBonus += 1;
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| 	if (GetHasSpellEffect(MELD_NECROCARNUM_WEAPON   , oMeldshaper)) nBonus += 1;
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| 
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus), oMeldshaper, RoundsToSeconds(GetLevelByClass(CLASS_TYPE_NECROCARNATE, oMeldshaper)));
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| }
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