Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 18/02/19 by Stratovarius
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| 
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| Army of Shadow
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| 
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| Master, Shadow Calling 
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| Level/School: 9th/Conjuration (Summoning) 
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| Range: Close (25 ft. + 5 ft./2 levels) 
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| Effect: One summoned creature
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| Duration: 1 minute/ level
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| 
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| Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges. 
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| 
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| This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental.
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| */
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| 
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| #include "shd_inc_shdfunc"
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| #include "shd_mysthook"
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| 
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| void main()
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| {
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|     if(!ShadPreMystCastCode()) return;
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| 
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|     object oShadow      = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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| 
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|     if(myst.bCanMyst)
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|     {
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|         myst.fDur = 60.0 * myst.nShadowcasterLevel;       
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|         if(myst.bExtend) myst.fDur *= 2;
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|         
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|         MultisummonPreSummon();
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|         // Duration Effects
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|         ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectSummonCreature("shd_shdelem_eldr", VFX_FNF_SUMMON_NATURES_ALLY_1), PRCGetSpellTargetLocation(), myst.fDur);             
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|         
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|         DelayCommand(0.5, AugmentSummonedCreature("shd_shdelem_eldr"));
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|     }
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| } |