Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Spellguard
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| //:: Spell FileName XXX_S_Spellguard
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Abjuration
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|     Level: Sor/Wiz 8
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|     Components: V, S, M
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|     Casting Time: 1 standard action
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|     Range: Personal
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|     Target: Caster
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|     Duration: 4 rounds
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|     Saving Throw: None
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|     Spell Resistance: No
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|     Source: Various (shadow mage)
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| 
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|     When you cast the spell, a transparent barrier of arcane energy protects you
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|     from all spells of 6th level or lower which allow a spell resistance check,
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|     for the duration. Spellcasters casting spells of 7th level or higher at you
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|     must succeed at a Spellcraft check, DC equal to your spellcaster level + your
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|     Intelligence or Charisma modifier for wizards and sorcerers respectively.
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|     Their success indicates you are affected as normal by the spell and their
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|     failure indicates your spellguard blocked the magical attack.
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| 
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|     Once the spellguard is raised, it lasts for 4 rounds, whenupon it is
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|     discharged. Only one spellguard may be active for the caster at any one
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|     time, and spells which do allow or provide harmless spell resistance checks
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|     are not affected by the barrier.
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| 
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|     Material Components: a small crystal shaped into a shield, worth 500 gp.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     How this is done, its pretty easy:
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| 
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|     1. It alters the SMP_SpellResistanceCheck() function.
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|     2. It applies the normal immunity: 6 level spells and lower, to the caster
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|     3. If at any time the function is called, they pass the checks for ResistSpell()
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|        and it would normally return FALSE, a new check is made (for spellcraft,
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|        as the description) as it will be a level 7+ spell. The DC is set
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|        on the caster.
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| 
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|     Easy. Note: This needs testing. It is 4 rounds long, as Guardian Mantal type
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|     spells are (also made up) to provide some tempoary immunity to spells, or
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|     at least an expensive one (500GP component, only 4 rounds long is nothing
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|     compared to other helpful spells, but helpful in short term).
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "SMP_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!SMP_SpellHookCheck(SMP_SPELL_SPELLGUARD)) return;
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| 
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|     // Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();// Should always be us.
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|     int nMetaMagic = SMP_GetMetaMagicFeat();
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|     int nCasterLevel = SMP_GetCasterLevel();
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|     int nAbility = SMP_GetAppropriateAbilityBonus();
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|     // DC for level 7+ spells. Spellcraft check.
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|     int nDC = nCasterLevel + nAbility;
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| 
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|     // Component check
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|     if(!SMP_ComponentExactItemRemove(SMP_ITEM_CRYSTALSHIELD, "A small crystal shaped into a Shield, worth 500GP", "Spellguard")) return;
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| 
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|     // Declare effects
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|     effect eDur = EffectVisualEffect(VFX_DUR_SPELLTURNING);
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|     effect eImmune = EffectSpellLevelAbsorption(6);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     // Link effects
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|     effect eLink = EffectLinkEffects(eDur, eImmune);
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|     eLink = EffectLinkEffects(eLink, eCessate);
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| 
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|     // Duration is 4 rounds
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|     float fDuration = RoundsToSeconds(4);
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| 
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|     // This will remove the previous ones.
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|     SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_SPELLGUARD, oTarget);
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| 
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|     // Set the DC of level 7+ spells cast on the caster.
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|     // * see SMP_INC_RESIST
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|     SetLocalInt(oCaster, "SMP_SPELL_SPELLGUARD_DC", nDC);
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| 
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|     // Apply effects
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|     SMP_ApplyDuration(oTarget, eLink, fDuration);
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| }
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