Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Mordenkainen's Sword
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| //:: NW_S0_MordSwrd.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Summons a Helmed Horror to battle for the caster
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Oct 29, 2001
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| //:://////////////////////////////////////////////
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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|     effect eSummon = EffectSummonCreature("NW_S_HelmHorr");
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|     effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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|     //Make metamagic check for extend
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|     if ((nMetaMagic & METAMAGIC_EXTEND))
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|     {
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|         nDuration = nDuration *2;   //Duration is +100%
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|     }
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|     //Apply the VFX impact and summon effect
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|     MultisummonPreSummon();
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|     ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, PRCGetSpellTargetLocation());
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|         float fDuration = RoundsToSeconds(nDuration);
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|         if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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|             fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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|         ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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| 
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