Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|     nw_s0_protection
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| 
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|     Protection From Good, Evil, Law, Chaos
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| 
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|     By: Flaming_Sword
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|     Created: Jun 15, 2006
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|     Modified: Jun 15, 2006
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| 
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|     Consolidation of 4 scripts, cleaned up
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| */
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| 
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| #include "prc_sp_func"
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| 
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| //Implements the spell impact, put code here
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| //  if called in many places, return TRUE if
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| //  stored charges should be decreased
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| //  eg. touch attack hits
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| //
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| //  Variables passed may be changed if necessary
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| int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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| {
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|     int nSpellID = PRCGetSpellId();
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int AlignLC = ALIGNMENT_ALL;
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|     int AlignGE = ALIGNMENT_ALL;
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|     effect eDur;
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| 
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|     switch(nSpellID)
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|     {
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|         case SPELL_PROTECTION_FROM_LAW: AlignLC = ALIGNMENT_LAWFUL; break;
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|         case SPELL_PROTECTION__FROM_CHAOS: AlignLC = ALIGNMENT_CHAOTIC; break;
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|         case SPELL_PROTECTION_FROM_GOOD: AlignGE = ALIGNMENT_GOOD; break;
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|         case SPELL_PROTECTION_FROM_EVIL: AlignGE = ALIGNMENT_EVIL; break;
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|     }
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|     if((nSpellID == SPELL_PROTECTION__FROM_CHAOS) ||
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|         (nSpellID == SPELL_PROTECTION_FROM_EVIL))
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|         eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
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|     else
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|         eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
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| 
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|     int nDuration = nCasterLevel;
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|     if (nMetaMagic & METAMAGIC_EXTEND)
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|        nDuration *= 2;    //Duration is +100%
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| 
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|     effect eAC = VersusAlignmentEffect(EffectACIncrease(2, AC_DEFLECTION_BONUS), AlignLC, AlignGE);
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|     effect eSave = VersusAlignmentEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 2), AlignLC, AlignGE);
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|     effect eImmune = VersusAlignmentEffect(EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS), AlignLC, AlignGE);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     effect eLink = EffectLinkEffects(eImmune, eSave);
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|     eLink = EffectLinkEffects(eLink, eAC);
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|     eLink = EffectLinkEffects(eLink, eDur);
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|     eLink = EffectLinkEffects(eLink, eDur2);
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|     SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
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|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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| 
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|     return TRUE;    //return TRUE if spell charges should be decremented
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| }
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| 
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| void main()
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| {
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|     object oCaster = OBJECT_SELF;
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|     int nCasterLevel = PRCGetCasterLevel(oCaster);
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|     PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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|     if (!X2PreSpellCastCode()) return;
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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|     if(!nEvent) //normal cast
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|     {
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|         if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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|         {   //holding the charge, casting spell on self
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|             SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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|             return;
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|         }
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|         DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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|     }
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|     else
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|     {
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|         if(nEvent & PRC_SPELL_EVENT_ATTACK)
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|         {
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|             if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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|                 DecrementSpellCharges(oCaster);
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|         }
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|     }
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|     PRCSetSchool();
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| } |