Archived Spellman's Project content. Added missing Diamond Dragon stat feats. Hospitaler's should be able to take Extra Turning. Dodge proxies should allow entry into Champion of Corellon. Mounted Combat is a prereq for Champion of Corellon. Only Clerics have Domain reqs to enter Morninglord. Verdant Lord was missing BAB 4 entry requirement. Diamond Dragons don't get spellcraft. Re-added Korobokuru race. Added .ltr tables for Korobokuru. Capped Blood in the Water at +20. Capped Pearl of Black Doubt at +20. Added json_GetFirstKnownSpell() and json_GetNextKnownSpell(). Updated all old NWNx functions to work with NWNxEE. Added new switch to enable optional PRCX / NWNxEE shims. Commented out ConvoCC switches on inc_switch_setup.nss Diamond Dragon's stat increases are intrinsic when using NWNxEE. Forsaker's stat increases are intrinsic when using NWNxEE. Vow of Poverty's stat increases are intrinsic when using NWNxEE. Cloud Dragon summon should be Neutral Good. Fixed Verdant Lord's regen. Fixed Forest Master's regen. Morninglord's Creative Fire should affect Alchemy. Added yes/no dialog when choosing Vow of Poverty bonus Exalted Feats. Racial natural AC should be intrinsic when NWNxEE is enabled. Transcendent Vitality's CON bonus is intrinsic when NWNxEE is enabled.
343 lines
16 KiB
Plaintext
343 lines
16 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Vow of Poverty
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//:: FileName ft_vowofpoverty.nss
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//:: Created By: Fencas
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//:: Created On: 2024-12-02
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//:: Based On: Stratovarius' Forsaker
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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#include "inc_dynconv"
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#include "prc_class_const"
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#include "prc_inc_clsfunc"
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#include "prc_alterations"
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#include "NW_I0_GENERIC"
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#include "nw_i0_spells"
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#include "inc_persist_loca"
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#include "inc_nwnx_funcs"
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effect VoPDamage(int nTotalEnhancement)
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{
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effect eDamage;
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if (nTotalEnhancement>=15) eDamage = EffectDamageIncrease(DAMAGE_BONUS_15,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=14) eDamage = EffectDamageIncrease(DAMAGE_BONUS_14,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=13) eDamage = EffectDamageIncrease(DAMAGE_BONUS_13,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=12) eDamage = EffectDamageIncrease(DAMAGE_BONUS_12,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=11) eDamage = EffectDamageIncrease(DAMAGE_BONUS_11,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=10) eDamage = EffectDamageIncrease(DAMAGE_BONUS_10,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=9) eDamage = EffectDamageIncrease(DAMAGE_BONUS_9,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=8) eDamage = EffectDamageIncrease(DAMAGE_BONUS_8,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=7) eDamage = EffectDamageIncrease(DAMAGE_BONUS_7,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=6) eDamage = EffectDamageIncrease(DAMAGE_BONUS_6,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=5) eDamage = EffectDamageIncrease(DAMAGE_BONUS_5,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=4) eDamage = EffectDamageIncrease(DAMAGE_BONUS_4,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=3) eDamage = EffectDamageIncrease(DAMAGE_BONUS_3,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=2) eDamage = EffectDamageIncrease(DAMAGE_BONUS_2,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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else if (nTotalEnhancement>=1) eDamage = EffectDamageIncrease(DAMAGE_BONUS_1,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
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return eDamage;
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}
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void ConvertVoPFeatsToNWNxEE(object oPC)
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{
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if (GetPersistantLocalInt(oPC, "VoP_NWNxEE_Feats_Converted")) return;
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if (!GetHasFeat(FEAT_VOWOFPOVERTY, oPC)) return;
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// Remove any lingering VoP feat effects
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effect eLoop = GetFirstEffect(oPC);
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while (GetIsEffectValid(eLoop))
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{
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string sTag = GetEffectTag(eLoop);
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if (GetStringLeft(sTag, 7) == "VoPFeat")
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RemoveEffect(oPC, eLoop);
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eLoop = GetNextEffect(oPC);
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}
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// Reapply intrinsic feats for each stored VoPFeatID entry
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int i = 1;
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string sKey;
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while (GetPersistantLocalInt(oPC, "VoPFeatID" + IntToString(i)))
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{
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int nFeatID = StringToInt(Get2DAString("prc_vop_feats", "FeatIndex", i - 1));
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if (nFeatID > 0)
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{
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PRC_Funcs_AddFeat(oPC, nFeatID);
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}
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i++;
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}
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SetPersistantLocalInt(oPC, "VoP_NWNxEE_Feats_Converted", TRUE);
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}
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void ConvertVoPToNWNxEE(object oPC)
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{
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if (GetPersistantLocalInt(oPC, "VoP_NWNxEE_Converted")) return;
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if (!GetHasFeat(FEAT_VOWOFPOVERTY, oPC)) return;
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int nLevel = GetCharacterLevel(oPC) - GetPersistantLocalInt(oPC, "VoPLevel1") + 1;
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object oSkin = GetPCSkin(oPC);
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int i;
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// Remove existing VoP ability item properties
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for (i = 0; i < 6; i++)
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{
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RemoveSpecificProperty(oSkin, ITEM_PROPERTY_ABILITY_BONUS, i, -1, 1, "VoPBoostStat"+IntToString(i), -1, DURATION_TYPE_PERMANENT);
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}
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// Reapply intrinsic bonuses for each stored VoPBoost
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for (i = 1; i <= nLevel; i++)
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{
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int nStored = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(i));
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if (nStored >= 10)
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{
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int stat = nStored - 10;
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int value = 2 * (1 + (nLevel - i) / 4);
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PRC_Funcs_ModAbilityScore(oPC, stat, value);
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}
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}
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SetPersistantLocalInt(oPC, "VoP_NWNxEE_Converted", TRUE);
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}
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("prc_forsaker running, event: " + IntToString(nEvent));
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// Get the PC. This is event-dependent
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object oPC;
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switch(nEvent)
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{
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case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
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case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
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case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
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case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
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default:
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oPC = OBJECT_SELF;
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}
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object oItem;
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object oArmor;
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object oShield;
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object oSkin = GetPCSkin(oPC);
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int nLevel = GetCharacterLevel(oPC)-GetPersistantLocalInt(oPC,"VoPLevel1")+1;
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int nACArmor = 4+nLevel/3;
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int nACDeflection = nLevel/6;
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int nACNatural = nLevel/8;
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int nRegen = 1+(nLevel-17)/7;
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int nDR = 5*(1+(nLevel-10)/9);
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int nER = (10*(1+(nLevel-13)/7))-5;
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int nResist = 0;//Resistance (Ex): At 7th level, an ascetic gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
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if (nLevel >= 17) nResist = 1 + (nLevel - 7) / 5;
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else if (nLevel >= 13) nResist = 2;
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else if (nLevel >= 7) nResist = 1;
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int nForsakerBonus = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC)/2;
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int nSlot, nLevelCheck, nExaltedStrike, nTotalEnhancement;
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//Enhancement bonus for unarmed damage and weapons; consider the bigger, Forsaker or VoP
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if(nLevel>=10) nExaltedStrike = 1+(nLevel-7)/3;
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else if(nLevel>=4) nExaltedStrike = 1;
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if(nForsakerBonus>=nExaltedStrike) nTotalEnhancement = nForsakerBonus;
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else nTotalEnhancement = nExaltedStrike;
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// We aren't being called from any event, instead from EvalPRCFeats
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if(nEvent == FALSE)
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{
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if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
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ConvertVoPToNWNxEE(oPC);
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if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
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ConvertVoPFeatsToNWNxEE(oPC);
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//Check if level up bonus has already been chosen and given for any of past VoP levels
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for(nLevelCheck=1; nLevelCheck <= nLevel; nLevelCheck++)
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{
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//Call stat boost dialogue for level 7 and each 4 levels after that
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if (!GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/4)*4 == 3) && (nLevelCheck >= 7) && (nLevelCheck <= 27))
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{
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AssignCommand(oPC, ClearAllActions(TRUE));
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SetPersistantLocalInt(oPC,"VoPBoostCheck",nLevelCheck);
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StartDynamicConversation("ft_vowpoverty_ab", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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}
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//Applying stat boosts
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if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
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{
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int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
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int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
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if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
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{
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// Track last applied intrinsic bonus per ability to avoid stacking
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string sKey = "VoP_EE_Boost_" + IntToString(stat);
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int nLastApplied = GetPersistantLocalInt(oPC, sKey);
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int nDelta = value - nLastApplied;
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if (nDelta > 0)
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{
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PRC_Funcs_ModAbilityScore(oPC, stat, nDelta);
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SetPersistantLocalInt(oPC, sKey, value);
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}
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}
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else
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{
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// Fallback to item property on skin (overwrites, so safe to run each level)
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SetCompositeBonus(oSkin, "VoPBoostStat"+IntToString(stat), value, ITEM_PROPERTY_ABILITY_BONUS, stat);
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}
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}
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/* //Applying stat boosts
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if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
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{
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int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
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int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
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SetCompositeBonus(oSkin, "VoPBoostStat"+IntToString(stat), value, ITEM_PROPERTY_ABILITY_BONUS, stat);
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} */
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//Call exalted feat for each even level
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if (!GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/2)*2 == 0))
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{
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AssignCommand(oPC, ClearAllActions(TRUE));
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SetPersistantLocalInt(oPC,"VoPFeatCheck",nLevelCheck);
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StartDynamicConversation("ft_vowpoverty_ft", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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}
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}
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//AC Armor +4 on 1st, then +1 each 3 levels
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACArmor, AC_ARMOUR_ENCHANTMENT_BONUS)), oPC);
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//Deflection Armor +1 each 6 levels
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACDeflection, AC_DEFLECTION_BONUS)), oPC);
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//Resistance (Ex): At 7th level, an ascetic gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
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if (nLevel>=7)
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{
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SetCompositeBonus(oSkin, "VoPResist", nResist, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);
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}
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//Natural Armor +1 each 8 levels
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectACIncrease(nACNatural, AC_NATURAL_BONUS)), oPC);
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//DR 5/Enhancement starting 10, +5 each 9 levels
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if (nLevel >= 10) ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectDamageReduction(nDR,nTotalEnhancement)),oPC);
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//Energy resistance 5 for acid, cold ,electrical, fire and sonic on 13th, than +10 each 7 levels
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if (nLevel>=13)
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_ACID, nER, 0, FALSE), oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_COLD, nER, 0, FALSE), oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nER, 0, FALSE), oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_FIRE, nER, 0, FALSE), oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_SONIC, nER, 0, FALSE), oPC);
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}
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//Freedom of Movement at 14th
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if (nLevel>=14) IPSafeAddItemProperty(oSkin, ItemPropertyFreeAction(), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE);
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//Regeneration 1 at 17th, +1 at each 7 levels
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if (nLevel>=17) SetCompositeBonus(oSkin, "VoPFH", nRegen, ITEM_PROPERTY_REGENERATION);
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//True Seeing at 18th
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if (nLevel>=18) IPSafeAddItemProperty(oSkin, ItemPropertyTrueSeeing(), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE);
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// Exalted Strike - only applies to weapons or unarmed
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effect eEffect1 = EffectAttackIncrease(nTotalEnhancement);
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effect eEffect2 = VoPDamage(nTotalEnhancement);
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effect eLink = EffectLinkEffects(eEffect1,eEffect2);
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eLink = SupernaturalEffect(eLink);
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eLink = TagEffect(eLink, "EffectExaltedStrike");
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//Remove any prior bonus to avoid duplication
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effect eCheckEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eCheckEffect))
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{
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if(GetEffectTag(eCheckEffect) == "EffectExaltedStrike") RemoveEffect(oPC, eCheckEffect);
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eCheckEffect = GetNextEffect(oPC);
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}
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//Give player the bonus, regardless of the weapon
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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// For some reason, EVENT_ONPLAYEREQUIPITEM just works with weapons, so it is better to check all other items for magic elsewhere
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for (nSlot=0; nSlot < 13; nSlot++) //All but creatures slots
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{
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oItem=GetItemInSlot(nSlot, oPC);
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if (!(GetTag(oItem) == "xp1_mystrashand")
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&& !(GetTag(oItem) == "H2_SenseiAmulet")
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&& !(GetResRef(oItem) == "prc_sk_mblade_bs")
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&& !(GetResRef(oItem) == "prc_sk_mblade_th")
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&& !(GetResRef(oItem) == "prc_sk_mblade_ss")
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&& !(GetResRef(oItem) == "prc_sk_mblade_ls"))
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{
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if((GetIsItemPropertyValid(GetFirstItemProperty(oItem)) && !(GetItemPropertyTag(GetFirstItemProperty(oItem)) == "Tag_PRC_OnHitKeeper")
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&& !(nSlot == 4 || nSlot == 5)) //Check if it is magical (all items but on the hands)
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|| (nSlot == 1 && GetBaseAC(oItem) >= 1) //Check if it is an armor (AC>0)
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|| (nSlot == 5 && GetBaseItemType(oItem) == BASE_ITEM_SMALLSHIELD || //Check if it is a shield
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GetBaseItemType(oItem) == BASE_ITEM_LARGESHIELD ||
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GetBaseItemType(oItem) == BASE_ITEM_TOWERSHIELD))
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{
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AssignCommand(oPC, ClearAllActions(TRUE));
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AssignCommand(oPC, ActionUnequipItem(oItem));
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FloatingTextStringOnCreature(GetName(oItem)+" would break your vow!", oPC, FALSE);
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}
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}
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}
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//Remove bonus from unequiped weapons
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oItem = GetPCItemLastUnequipped();
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if(IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem)) IPRemoveAllItemProperties(oItem, DURATION_TYPE_PERMANENT);
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AddEventScript(oPC, EVENT_SCRIPT_MODULE_ON_EQUIP_ITEM, "ft_vowofpoverty", TRUE, FALSE);
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}
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// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
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else if(nEvent == EVENT_SCRIPT_MODULE_ON_EQUIP_ITEM)
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{
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oItem = GetPCItemLastEquipped();
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int iWeaponAllowed = GetBaseItemType(oItem) == BASE_ITEM_CLUB
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|| GetBaseItemType(oItem) == BASE_ITEM_DAGGER
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|| GetBaseItemType(oItem) == BASE_ITEM_DART
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|| GetBaseItemType(oItem) == BASE_ITEM_HEAVYCROSSBOW
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|| GetBaseItemType(oItem) == BASE_ITEM_LIGHTCROSSBOW
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|| GetBaseItemType(oItem) == BASE_ITEM_LIGHTMACE
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|| GetBaseItemType(oItem) == BASE_ITEM_MORNINGSTAR
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|| GetBaseItemType(oItem) == BASE_ITEM_QUARTERSTAFF
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|| GetBaseItemType(oItem) == BASE_ITEM_SICKLE
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|| GetBaseItemType(oItem) == BASE_ITEM_SLING
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|| GetBaseItemType(oItem) == BASE_ITEM_SHORTSPEAR
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|| GetBaseItemType(oItem) == BASE_ITEM_BOLT
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|| GetBaseItemType(oItem) == BASE_ITEM_GOAD
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|| GetBaseItemType(oItem) == BASE_ITEM_KATAR
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|| GetBaseItemType(oItem) == BASE_ITEM_HEAVY_MACE
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|| GetBaseItemType(oItem) == BASE_ITEM_BULLET;
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//Check if the magic is JUST Sanctify
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int iMagic = 0;
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itemproperty eCheckIP = GetFirstItemProperty(oItem);
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while (GetIsItemPropertyValid(eCheckIP))
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{
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if(!(GetItemPropertyTag(eCheckIP) == "Sanctify1") && !(GetItemPropertyTag(eCheckIP) == "Sanctify2") && !(GetItemPropertyTag(eCheckIP) == "Sanctify3")
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&& !(GetItemPropertyTag(eCheckIP) == "Sanctify4")) iMagic = 1;
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eCheckIP = GetNextItemProperty(oItem);
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}
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if (!(GetTag(oItem) == "xp1_mystrashand")
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&& !(GetTag(oItem) == "H2_SenseiAmulet")
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&& !(GetResRef(oItem) == "prc_sk_mblade_bs")
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&& !(GetResRef(oItem) == "prc_sk_mblade_th")
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&& !(GetResRef(oItem) == "prc_sk_mblade_ss")
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&& !(GetResRef(oItem) == "prc_sk_mblade_ls"))
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{
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if((IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem)) && (iMagic || !iWeaponAllowed)) //Check if weapon is magical or not on allowed list
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{
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if(!(GetBaseItemType(oItem) == BASE_ITEM_SLING && GetItemPropertyType(GetFirstItemProperty(oItem)) == ITEM_PROPERTY_MIGHTY)) //Allow Mighty Bonus on Slings
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{
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AssignCommand(oPC, ClearAllActions(TRUE));
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AssignCommand(oPC, ActionUnequipItem(oItem));
|
|
FloatingTextStringOnCreature(GetName(oItem)+" would break your vow!", oPC, FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|