Files
PRC8/nwn/nwnprc/trunk/scripts/ft_frz_lifeblood.nss
Jaysyn904 41a3c945f9 2026/02/14 Updates
Updated PRC8 version.
Hathran can now select an ethran as a cohort.
Preliminary Circle Magic work done.
Added Choke Hold, Pain Touch, Ki Shout, Great Ki Shout, Freezing the Lifeblood, Falling Star Strikea nd Unbalancing Strike feats.
Warforged get Immunity Energy Drain, not Immunity: Ability Drain.
Forsakers can use alchemical items.
Added VectorToPerpendicular().
Added GetIsAlchemical().
Added GenerateRandomName().
Added _DoChokeHold().
Updated Shaman bonus feat list.
Updated fighter bonus feat lists.
Added Favored of the Companions to the Vow of Poverty bonus feat list.
Ur-Priest can't enter RKV, BFZ or Thrall of Orcus.
2026-02-14 19:53:55 -05:00

112 lines
3.8 KiB
Plaintext

//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_frz_lifeblood.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Freezing The Lifeblood
(Complete Warrior, p. 99)
[Fighter Bonus Feat, General]
You can paralyze a humanoid opponent with an unarmed attack.
Prerequisite
Improved Unarmed Strike (PH) , Stunning Fist (PH) , WIS 17,
base attack bonus +10,
Benefit
Declare that you are using this feat before you make your attack
roll (thus, a missed attack roll ruins the attempt). Against a
humanoid opponent, you can make an unarmed attack that deals no
damage but has a chance of paralyzing your target. If your attack
is successful, your target must attempt a Fortitude saving throw
(DC 10 + 1/2 your character level + your Wis modifier). If the
target fails this saving throw, it is paralyzed for 1d4+1 rounds.
Each attempt to paralyze an opponent counts as one of your uses of
the Stunning Fist feat for the day. Creatures immune to stunning
cannot be paralyzed in this manner.
Special
A fighter may select Freezing the Lifeblood as one of his fighter
bonus feats.
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-13 18:31:43
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_combat"
#include "prc_inc_stunfist"
void DoFreezingTheLifeblood(object oTarget, object oInitiator)
{
if (!PRCAmIAHumanoid(oTarget))
{
SendMessageToPC(oInitiator, "Target is not humanoid.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
if (!GetIsUnarmed(oInitiator))
{
SendMessageToPC(oInitiator, "You must be unarmed to use this ability.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
if (!ExpendStunfistUses(oInitiator, 1))
{
SendMessageToPC(oInitiator, "You have no stunning fist uses remaining.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
// Simulate unarmed attack without damage
object oWeap = GetUnarmedWeapon(oInitiator);
int nHit = GetAttackRoll(oTarget, oInitiator, oWeap);
if (nHit > 0) // Hit
{
int nDC = 10 + (GetHitDice(oInitiator) / 2) + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
if (GetIsImmune(oTarget, IMMUNITY_TYPE_STUN))
{
SendMessageToPC(oInitiator, "Target is immune to stunning.");
return;
}
float fDuration = RoundsToSeconds(d4() + 1);
effect eParal = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eLink = EffectLinkEffects(eDur2, eDur);
eLink = EffectLinkEffects(eLink, eParal);
eLink = EffectLinkEffects(eLink, eDur3);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, GetHitDice(oInitiator));
}
}
else
{
//:: To prevent being flatfooted.
AssignCommand(oInitiator, ActionAttack(oTarget));
}
}
void main()
{
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
DoFreezingTheLifeblood(oTarget, oInitiator);
}