Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Drawing include - PRC-created functions
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//:: inc_draw_prc
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//::///////////////////////////////////////////////
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/** @file
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PRC extensions and additions to gaoneng's
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Pentagrams & Summoning Circles system.
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@author Ornedan
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@date Created - 2005.12.05
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*/
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//:://////////////////////////////////////////////
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//////////////////////////////////////////////////
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/* Function prototypes */
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//////////////////////////////////////////////////
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/**
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* An attempt at conical VFX. Draws a bunch from the center towards the edge
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* of a quarter-circle.
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*
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* @param nLines Number of lines to draw
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* @param fLength Length of the cone
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* @param lOrigin The origin of the cone
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* @param fDirection The direction of the cone
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*
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* @param nDurationType The duration type of the applied VFX
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* @param nVFX Visual effect to use
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* @param fDuration Duration of the visualeffects, if temporary
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* @param nFrequency How many VFX per line
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* @param fTime How long it takes to draw the whole thing
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*/
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void DrawLinesInACone(int nLines, float fLength, location lOrigin, float fDirection,
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int nDurationType, int nVFX, float fDuration, int nFrequency, float fTime);
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//////////////////////////////////////////////////
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/* Includes */
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//////////////////////////////////////////////////
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#include "inc_draw"
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//////////////////////////////////////////////////
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/* Function definitions */
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//////////////////////////////////////////////////
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void DrawLinesInACone(int nLines, float fLength, location lOrigin, float fDirection,
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int nDurationType, int nVFX, float fDuration, int nFrequency, float fTime)
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{
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float fTheta = 90.0f / nLines;
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vector vCenter = GetPositionFromLocation(lOrigin);
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object oArea = GetAreaFromLocation(lOrigin);
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int i;
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float f, fAngle;
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vector vTarget;
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for(i = 0; i < nLines; i++)
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{
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f = IntToFloat(i);
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fAngle = fTheta * f + (fDirection - 45.0);
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vTarget = vCenter + Vector(cos(fAngle), sin(fAngle), 0.0f);
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DrawLineFromVectorToVector(nDurationType, nVFX, oArea, vCenter, vTarget, fDuration, nFrequency, fTime);
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}
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}
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