Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
193 lines
10 KiB
Plaintext
193 lines
10 KiB
Plaintext
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Conversation Character Creator v1.4
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This is a conversation driven in-game 100% serverside character creator allowing
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the use of custom content on a serverside game from level 1 (including new races
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and new base classes ). It is also more secure than conventional character creation
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methods
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You Need:
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PRC (current version is 2.2d, but this should work with any
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http://nwnprc.netgamers.co.uk/
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or
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http://nwvault.ign.com/Files/hakpacks/data/1071643329920.shtml
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or
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http://nwvault.ign.com/Files/hakpacks/data/1082946089000.shtml
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NWNX 2
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http://nwvault.ign.com/Files/other/data/1046636009723.shtml
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NWNX-Leto
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http://prdownloads.sourceforge.net/leto/nwnxleto-build-03%2B18.rar?download
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This is an in-game conversation driven character creator. This is designed for
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servervault so that custom content is used at character creation. To work
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properly however, several things need to be done.
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NWNX2 must be instlled and used to run the module ( http://nwvault.ign.com/Files/
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other/...636009723.shtml ) See the readme included with NWNX2 for instructions,
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its very easy.
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The NWNX_ODBC plugin included with NWNX2 should be installed and setup. See the
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readme included with NWNX2 for instructions, this is quite straightforward but
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trickier than installing NWNX2. In particular, make sure that the aps_onload
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script is setup and that the database can be read to and from using the demo module
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included in NWNX2. The ConvoCC should work with Access or MySQL databases.
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To enable the database system for 2da caching, you must set a local int on the
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module named "USE_2DA_DB_CACHE" to 1.
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In addition to using NWNX2 for database storage, the cache can also be stored as
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object in the bioware database. This cache is only updated when a character is
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created, and is only restored when the module is loaded. This is to keep lag to
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a minimum. To enable this, add RestoreCache(); to your OnModuleLoad script just
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after void main() and add #include "prc_ccc_cache" above void main()
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NWNX-Leto plugin build 18 must be installed ( http://sourceforge.net/projects/leto/ )
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See the readme included with NWNX-Leto for instructions, its very easy.
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THIS IS A VERY IMPORTANT NOTE Inside the module, in inc_letoscript, the constant
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NWN_DIR must point to your servers hard disk location where NWN is installed.
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After this, the scripts must be recompiled. THIS IS A VERY IMPORTANT NOTE
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The player start should be placed in an area with no access to the rest of the
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module. Then you should add code to jump the player to a starting waypoint in
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the mod_cliententer script. There is an example commented out, if you delete
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the comments ( // at the start of the line) then you can simply place a waypoint
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tagged "WP_RealStart" where you want players to be jumped to.
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You must connect the mod_cliententer script to the modules on client enter event.
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You must connect the mod_clientexit script to the modules on client exit event.
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Since much of the data is read directly from 2da's, this can be very slow,
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especially for feats and spells where an enourmous amount of data is used. To
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speed this process up, all 2da reads are cached via NWNX_ODBC to form a
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persistant cache. This is a single tabled named "prccache". This means
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that the first time a character is created it is much slower than subsequent
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times will be. Also, whenever the PRC updates, or your 2da files change, you
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should delete the table from the DB. In addition you must delete the bioware
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database named "ConvoCC" when your 2das are updated.
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If you wish to expand it to include more custom content (for example CEP portraits),
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you need to change the constants in inc_fileends to define the last lines of the
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relevant 2das. You will also need to recompile all the scripts.
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You may be able to use FastFrenchs NWNX development, I havn't tested it
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particularly, but there is no reason why not. I have also only tested it with an
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MS Access database, though it should work with MySQL too.
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In addition, there is now a few optional extras. These are toggled by local int
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variables set on the module.
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PRC_CONVOCC_AVARIEL_WINGS Avariel characters have bird wings
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PRC_CONVOCC_FEYRI_WINGS Fey'ri characters have bat wings
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PRC_CONVOCC_FEYRI_TAIL Fey'ri characters have a demonic tail
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PRC_CONVOCC_DROW_ENFORCE_GENDER Force Drow characters to be of the correct gender for
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their race
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PRC_CONVOCC_GENSAI_ENFORCE_DOMAINS Force Gensai clerics to select the relevant elemental
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domain as one of their feats
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PRC_CONVOCC_ENFORCE_BLOOD_OF_THE_WARLORD Makes Blood of the Warlord only avliable to orcish characters
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PRC_CONVOCC_ENFORCE_FEAT_NIMBUSLIGHT Enforces the "moral" feats
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PRC_CONVOCC_ENFORCE_FEAT_HOLYRADIANCE
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PRC_CONVOCC_ENFORCE_FEAT_SERVHEAVEN
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PRC_CONVOCC_ENFORCE_FEAT_SAC_VOW
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PRC_CONVOCC_ENFORCE_FEAT_VOW_OBED
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PRC_CONVOCC_ENFORCE_FEAT_THRALL_TO_DEMON
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PRC_CONVOCC_ENFORCE_FEAT_DISCIPLE_OF_DARKNESS
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PRC_CONVOCC_ENFORCE_FEAT_LICHLOVED
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PRC_CONVOCC_ENFORCE_FEAT_EVIL_BRANDS
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PRC_CONVOCC_ENFORCE_FEAT_VILE_WILL_DEFORM
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PRC_CONVOCC_ENFORCE_FEAT_VILE_DEFORM_OBESE
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PRC_CONVOCC_ENFORCE_FEAT_VILE_DEFORM_GAUNT
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PRC_CONVOCC_RAKSHASHA_FEMALE_APPEARANCE Female rakshasha use the female rakshasha model
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PRC_CONVOCC_DRIDER_FEMALE_APPEARANCE Female drider use the female drider model
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PRC_CONVOCC_DISALLOW_CUSTOMISE_WINGS Stops players changing their wings
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PRC_CONVOCC_DISALLOW_CUSTOMISE_TAIL Stops players changing their tail
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PRC_CONVOCC_DISALLOW_CUSTOMISE_MODEL Stops players changing their model at all
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PRC_CONVOCC_USE_RACIAL_APPEARANCES Players can only change their model / portrait / soundset
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PRC_CONVOCC_USE_RACIAL_PORTRAIT to alternatives of the same race. If you have extra
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PRC_CONVOCC_USE_RACIAL_SOUNDSET content (e.g. from CEP) you must add them to
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SetupRacialAppearances or SetupRacialPortraits or
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SetupRacialSoundsets in prc_ccc_inc_e in order for
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them to be shown on the list.
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PRC_CONVOCC_ONLY_PLAYER_VOICESETS Players can only select from the player voicesets
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NPC voicesets are not complete, so wont play sounds
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for many things such as emotes.
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PRC_CONVOCC_RESTRICT_VOICESETS_BY_SEX Only allows players to select voiceset of the same gender
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PRC_CONVOCC_FORCE_KEEP_VOICESET Skips the select a voiceset step entirely, and players
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have to keep their current voiceset
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PRC_CONVOCC_ALLOW_TO_KEEP_PORTRAIT Allow players to keep their exisiting portrait
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The ConvoCC cannot allow players to select custom
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portriats, so the only way for players to have them
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is to select them in the bioware character creator
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and then select to keep them in the ConvoCC.
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PRC_CONVOCC_FORCE_KEEP_PORTRAIT Skips the select a portrait step entirely, and players
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have to keep their current portrait
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PRC_CONVOCC_RESTRICT_PORTRAIT_BY_SEX Only allow players to select portraits of the same gender.
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Most of the NPC portraits do not have a gender so are also
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removed.
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PRC_CONVOCC_ENABLE_RACIAL_HITDICE This option give players the ability to start with racial
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hit dice for some of the more powerful races. These are
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defined in ECL.2da For these races, players do not pick
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a class in the ConvoCC but instead select 1 or more levels
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in a racial class (such as monsterous humanoid, or outsider).
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This is not a complete ECL system, it mearly gives players
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the racial hit dice component. It does not make any measure
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of the Level Adjustment component. For example, a pixie has
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no racial hit dice, but has a +4 level adjustment.
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PRC_CONVOCC_ALLOW_HIDDEN_SKIN_COLOURS These enable players to select the hidden skin, hair,
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PRC_CONVOCC_ALLOW_HIDDEN_HAIR_COLOURS and tattoo colours (metalics, matt black, matt white).
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PRC_CONVOCC_ALLOW_HIDDEN_TATTOO_COLOURS
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PRC_CONVOCC_ALLOW_SKILL_POINT_ROLLOVER This option allows players to keep their skillpoints
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from one level to the next, if they want to.
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PRC_CONVOCC_USE_XP_FOR_NEW_CHAR This will identify new characters based on X which is
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the same as v1.3 but less secure.
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PRC_CONVOCC_ENCRYPTION_KEY This is the key used to encrypt characters names if
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USE_XP_FOR_NEW_CHAR is false in order to identify
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returning characters. It should be in the range 1-100.
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If USE_XP_FOR_NEW_CHAR is true, then returning
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characters will be encrypted too, so once everone has
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logged on at least once, USE_XP_FOR_NEW_CHAR can be
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set to false for greater security.
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Change log
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v1.4
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Changed several systems to the more general systems the PRC will use in 2.3
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Fixed alertness not being given as a racial/bonus feat
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Fixed cross class skills not dissapering at 1 skill point remaining
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Fixed clerical domain feats not being given correctly
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Fixed bonus feats not being given correctly
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Fixed quick to master feat selection not being reset correctly
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Added model selection
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Added wing selection
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Added tail selection
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Added skin colour selection
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Added hair colour selection
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Added preview for character customizations (model, soundset, colors, etc)
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Added builder options for lots of things
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Added skill point storage
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v1.3
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Fixed a nasty bug 1.2 introduced where all characters were given elven radial feats and appearance
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v1.2
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Fixed another bug with user and character names with unusual characters in
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Fixed bugs with MySQL database
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Added BiowareDB caching (at character creation and module load only)
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Added confirmation stages
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Added "keep existing" options to portrait and soundset
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v1.1
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Fixed bug with usernames with spaces in them
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Fixed bug with cleric second domain scrolling
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Fixed bug with missing scripts in erf
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Added portrait selection
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Added soundset selection
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v1.0
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First Release
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*/
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