Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
296 lines
15 KiB
Plaintext
296 lines
15 KiB
Plaintext
//real power spell constants
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// Level 1 Powers
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const int POWER_BOLT = 14001;
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const int POWER_CALLTOMIND = 14002;
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const int POWER_CHARMPERSON = 14003;
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const int POWER_CRYSTALSHARD = 14004;
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const int POWER_DAZE = 14005;
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const int POWER_DECELERATION = 14006;
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const int POWER_DEFPRECOG = 14007;
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const int POWER_DEMORALIZE = 14008;
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const int POWER_DISABLE = 14009;
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const int POWER_DISSIPATINGTOUCH = 14010;
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const int POWER_DISTRACT = 14011;
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const int POWER_EMPTYMIND = 14012;
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const int POWER_CONCEALTHOUGHT = 14013;
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const int POWER_ENERGYRAY_COLD = 14014;
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const int POWER_ENERGYRAY_ELEC = 14015;
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const int POWER_ENERGYRAY_FIRE = 14016;
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const int POWER_ENERGYRAY_SONIC = 14017;
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const int POWER_ENTANGLE = 14018;
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const int POWER_FORCESCREEN = 14019;
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const int POWER_GREASE = 14020;
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const int POWER_GRIP_IRON = 14265;
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const int POWER_HAMMER = 14021;
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const int POWER_INERTIALARMOUR = 14022;
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const int POWER_MINDTHRUST = 14023;
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const int POWER_MYLIGHT = 14024;
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const int POWER_OFFPRECOG = 14025;
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const int POWER_OFFPRESC = 14026;
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const int POWER_STOMP = 14027;
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const int POWER_SYNESTHETE = 14028;
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const int POWER_THICKSKIN = 14029;
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const int POWER_VIGOR = 14030;
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const int POWER_EMPATHY = 14031;
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const int POWER_FARHAND = 14032;
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const int POWER_MATTERAGITATION = 14033;
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const int POWER_SKATE = 14034;
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const int POWER_TELEMPATHICPRO = 14035;
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const int POWER_ASTRALCONSTRUCT_SLOT1 = 14036;
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const int POWER_ASTRALCONSTRUCT_SLOT2 = 14037;
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const int POWER_ASTRALCONSTRUCT_SLOT3 = 14038;
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const int POWER_ASTRALCONSTRUCT_SLOT4 = 14039;
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const int POWER_BURST = 14041;
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const int POWER_DESTINYDISSONANCE = 14042;
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const int POWER_PRECOGNITION_MAIN = 14043;
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const int POWER_PRECOGNITION_ATTACK = 14044;
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const int POWER_PRECOGNITION_DAMAGE = 14045;
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const int POWER_PRECOGNITION_SAVES = 14046;
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const int POWER_PRECOGNITION_SKILLS = 14047;
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const int POWER_BITE_WOLF = 14048;
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const int POWER_CLAWS_BEAST = 14049;
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const int POWER_CREATESOUND = 14050;
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const int POWER_CALL_WEAPONRY = 14257;
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const int POWER_COMPRESSION = 14258;
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const int POWER_EXPANSION = 14259;
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const int POWER_CONTROL_OBJECT = 14260;
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const int POWER_METAPHYSICAL_CLAW = 14261;
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const int POWER_METAPHYSICAL_WEAPON = 14262;
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const int POWER_PREVENOM = 14263;
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const int POWER_PREVENOM_WEAPON = 14264;
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// Level 2 Powers
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const int POWER_BESTOWPOWER = 14051;
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const int POWER_BIOFEEDBACK = 14052;
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const int POWER_BRAINLOCK = 14053;
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const int POWER_CONCBLAST = 14054;
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const int POWER_CONCEALAMORPHA = 14055;
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const int POWER_CRYSTALSWARM = 14056;
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const int POWER_DISSOLVINGTOUCH = 14057;
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const int POWER_EGOWHIP = 14058;
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const int POWER_ELFSIGHT = 14059;
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const int POWER_ENERGYADAPTACID = 14060;
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const int POWER_ENERGYADAPTCOLD = 14061;
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const int POWER_ENERGYADAPTELEC = 14062;
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const int POWER_ENERGYADAPTFIRE = 14063;
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const int POWER_ENERGYADAPTSONIC = 14064;
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const int POWER_BODY_EQUILIBRIUM = 14065;
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const int POWER_PAINFUL_STRIKE = 14066;
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const int POWER_ENERGYPUSH_COLD = 14067;
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const int POWER_ENERGYPUSH_ELEC = 14068;
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const int POWER_ENERGYPUSH_FIRE = 14069;
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const int POWER_ENERGYPUSH_SONIC = 14070;
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const int POWER_LOCK = 14071;
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const int POWER_ENERGYSTUN_COLD = 14072;
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const int POWER_ENERGYSTUN_ELEC = 14073;
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const int POWER_ENERGYSTUN_FIRE = 14074;
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const int POWER_ENERGYSTUN_SONIC = 14075;
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const int POWER_IDENTIFY = 14076;
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const int POWER_IDINSINUATION = 14077;
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const int POWER_INFLICTPAIN = 14078;
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const int POWER_KNOCK = 14079;
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const int POWER_MINDDISRUPT = 14080;
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const int POWER_RECALLAGONY = 14081;
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const int POWER_THOUGHTSHIELD = 14082;
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const int POWER_DISSOLVEWEAP = 14083;
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const int POWER_SHAREPAIN = 14084;
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const int POWER_CONTROLAIR = 14085;
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const int POWER_CONTROLSOUND = 14086;
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const int POWER_REPAIRDAMAGE = 14087;
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const int POWER_AVERSION = 14088;
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const int POWER_DIMENSIONSWAP = 14089;
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const int POWER_EMPATHICTRANSFER = 14090;
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const int POWER_ENERGYMISSILE_COLD = 14091;
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const int POWER_ENERGYMISSILE_ELEC = 14092;
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const int POWER_ENERGYMISSILE_FIRE = 14093;
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const int POWER_ENERGYMISSILE_SONIC = 14094;
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const int POWER_ANIMAL_AFFINITY = 14095;
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const int POWER_STRENGTH_OF_MY_ENEMY = 14096;
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const int POWER_CHAMELEON = 14097;
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const int POWER_CLAIRVOYANT_SENSE = 14098;
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const int POWER_CLOUD_MIND = 14099;
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// Level 3 Powers
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const int POWER_BODYADJUST = 14100;
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const int POWER_GREATAMORPHA = 14101;
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const int POWER_DARKVISION = 14102;
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const int POWER_PSIBLAST = 14103;
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const int POWER_DANGERSENSE = 14104;
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const int POWER_ENERGYBOLT_COLD = 14105;
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const int POWER_ENERGYBOLT_ELEC = 14106;
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const int POWER_ENERGYBOLT_FIRE = 14107;
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const int POWER_ENERGYBOLT_SONIC = 14108;
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const int POWER_ENERGYBURST_COLD = 14109;
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const int POWER_ENERGYBURST_ELEC = 14110;
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const int POWER_ENERGYBURST_FIRE = 14111;
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const int POWER_ENERGYBURST_SONIC = 14112;
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const int POWER_ENERGYRETORT_COLD = 14113;
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const int POWER_ENERGYRETORT_ELEC = 14114;
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const int POWER_ENERGYRETORT_FIRE = 14115;
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const int POWER_ENERGYRETORT_SONIC = 14116;
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const int POWER_EXHALEBLACKDRAG = 14117;
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const int POWER_ERADICATEINVIS = 14118;
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const int POWER_SHAREPAINFORCED = 14119;
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const int POWER_KEENEDGE = 14120;
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const int POWER_MENTALBARRIER = 14121;
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const int POWER_MINDTRAP = 14122;
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const int POWER_TOUCHSIGHT = 14123;
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const int POWER_BODYPURIFICATION = 14124;
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const int POWER_DISPELPSIONICS = 14125;
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const int POWER_ENERGYWALL_COLD = 14126;
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const int POWER_ENERGYWALL_ELEC = 14127;
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const int POWER_ENERGYWALL_FIRE = 14128;
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const int POWER_ENERGYWALL_SONIC = 14129;
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const int POWER_HUSTLE = 14130;
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const int POWER_TIMEHOP = 14131;
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const int POWER_UBIQVISION = 14132;
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const int POWER_ECTOCOCOON = 14133;
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const int POWER_CRISISBREATH = 14134;
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const int POWER_EMPATHICTRANSFERHOSTILE = 14135;
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const int POWER_FATELINK = 14136;
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const int POWER_DIMENSION_SLIDE = 14137;
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const int POWER_ECTOPLASMICFORM = 14138;
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const int POWER_ENERGYCONE_COLD = 14139;
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const int POWER_ENERGYCONE_ELEC = 14140;
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const int POWER_ENERGYCONE_FIRE = 14141;
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const int POWER_ENERGYCONE_SONIC = 14142;
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const int POWER_CLAW_OF_THE_VAMPIRE = 14143;
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const int POWER_DUODIMENSIONAL_CLAW = 14144;
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const int POWER_VAMPIRIC_WEAPON = 14145;
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const int POWER_ESCAPE_DETECTION = 14146;
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// Level 4 Powers
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const int POWER_INERTBARRIER = 14147;
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const int POWER_STEADFASTPERCEP = 14148;
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const int POWER_DETECT_REMOTE_VIEWING = 14149;
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const int POWER_EMPATHICFEEDBACK = 14150;
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const int POWER_ENERGYADAPTION = 14151;
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const int POWER_FREEDOM = 14152;
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const int POWER_MINDWIPE = 14153;
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const int POWER_POWERLEECH = 14154;
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const int POWER_PSYCHICREFORMATION = 14155;
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const int POWER_TELEKINETICMANEUVER = 14156;
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const int POWER_DIMENSIONALANCHOR = 14157;
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const int POWER_DISMISSAL = 14158;
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const int POWER_DIMENSIONDOOR_SELFONLY = 14159;
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const int POWER_DIMENSIONDOOR_PARTY = 14160;
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const int POWER_DOMINATE = 14161;
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const int POWER_DIMENSIONDOOR_SELFONLY_DIRDIST = 14163;
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const int POWER_DIMENSIONDOOR_PARTY_DIRDIST = 14164;
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const int POWER_ENERGYBALL_COLD = 14165;
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const int POWER_ENERGYBALL_ELEC = 14166;
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const int POWER_ENERGYBALL_FIRE = 14167;
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const int POWER_ENERGYBALL_SONIC = 14168;
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const int POWER_PSYCHICVAMPIRE = 14169;
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const int POWER_CLAW_ENERGY_COLD = 14170;
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const int POWER_CLAW_ENERGY_ELEC = 14171;
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const int POWER_CLAW_ENERGY_FIRE = 14172;
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const int POWER_IMMOVABILITY = 14173;
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const int POWER_TRUEVENOM = 14174;
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const int POWER_TRUEVENOM_WEAPON = 14175;
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const int POWER_WEAPON_ENERGY_COLD = 14176;
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const int POWER_WEAPON_ENERGY_ELEC = 14177;
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const int POWER_WEAPON_ENERGY_FIRE = 14178;
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const int POWER_INTELLECTFORTRESS = 14179;
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const int POWER_REMOTE_VIEWING = 14180;
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// Level 5 Powers
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const int POWER_BALEFULTEL = 14181;
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const int POWER_ECTOSHAMBLER = 14182;
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const int POWER_POWERRESISTANCE = 14183;
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const int POWER_PSYCHICCRUSH = 14184;
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const int POWER_TOWERIRONWILL = 14185;
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const int POWER_TRUESEEING = 14186;
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const int POWER_CATAPSI = 14187;
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const int POWER_SHATTERMINDBLANK = 14188;
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const int POWER_HAILCRYSTALS = 14189;
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const int POWER_SECONDCHANCE = 14190;
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const int POWER_TELEPORT_SELFONLY = 14191;
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const int POWER_TELEPORT_PARTY = 14192;
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const int POWER_ENERGYCURRENT_COLD = 14193;
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const int POWER_ENERGYCURRENT_ELEC = 14194;
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const int POWER_ENERGYCURRENT_FIRE = 14195;
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const int POWER_ENERGYCURRENT_SONIC = 14196;
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const int POWER_PSIONICREVIVIFY = 14197;
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const int POWER_PSYCHOFEEDBACK = 14198;
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const int POWER_CLAIRTANGENT_HAND = 14199;
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// Level 6 Powers
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const int POWER_BREATHBLACKDRAGON = 14200;
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const int POWER_DISINTEGRATE = 14201;
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const int POWER_CRYSTALLIZE = 14202;
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const int POWER_FUSEFLESH = 14203;
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const int POWER_RETRIEVE = 14204;
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const int POWER_TEMPORALACCELERATION = 14205;
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const int POWER_BANISHMENT = 14206;
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const int POWER_GREATERPRECOGNITION_MAIN = 14207;
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const int POWER_GREATERPRECOGNITION_ATTACK = 14208;
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const int POWER_GREATERPRECOGNITION_DAMAGE = 14209;
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const int POWER_GREATERPRECOGNITION_SAVES = 14210;
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const int POWER_GREATERPRECOGNITION_SKILLS = 14211;
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const int POWER_PSIONICRESTORATION = 14212;
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const int POWER_DISPELLING_BUFFER = 14213;
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const int POWER_FORM_OF_DOOM = 14214;
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const int POWER_NULL_PSIONICS_FIELD = 14215;
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const int POWER_REMOTE_VIEW_TRAP = 14216;
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const int POWER_CLOUD_MIND_MASS = 14217;
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// Level 7 Powers
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const int POWER_CRISISLIFE = 14218;
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const int POWER_DECEREBRATE = 14219;
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const int POWER_ENERGYWAVE_COLD = 14220;
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const int POWER_ENERGYWAVE_ELEC = 14221;
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const int POWER_ENERGYWAVE_FIRE = 14222;
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const int POWER_ENERGYWAVE_SONIC = 14223;
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const int POWER_INSANITY = 14224;
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const int POWER_MINDBLANKPERSONAL = 14225;
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const int POWER_OAKBODY = 14226;
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const int POWER_ULTRABLAST = 14227;
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const int POWER_EVADEBURST = 14228;
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const int POWER_MOMENTOFPRESCIENCEATTACK = 14229;
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const int POWER_MOMENTOFPRESCIENCEARMOUR = 14230;
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const int POWER_MOMENTOFPRESCIENCESAVES = 14231;
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const int POWER_MOMENTOFPRESCIENCESKILLS = 14232;
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const int POWER_ECTOCOCOONMASS = 14233;
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const int POWER_ETHEREALJAUNT = 14234;
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const int POWER_REDDOPSI = 14235;
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const int POWER_SEQUESTER = 14236;
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// Level 8 Powers
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const int POWER_RECALLDEATH = 14237;
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const int POWER_IRONBODY = 14238;
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const int POWER_PSIMINDBLANK = 14239;
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const int POWER_TRUEMETABOLISM = 14240;
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const int POWER_SHADOWBODY = 14241;
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const int POWER_ASTRALSEED = 14242;
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const int POWER_TIMEHOPMASS = 14243;
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const int POWER_HYPERCOGNITION = 14244;
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const int POWER_GREATER_TELEPORT_SELFONLY = 14245;
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const int POWER_GREATER_TELEPORT_PARTY = 14246;
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// Level 9 Powers
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const int POWER_ASSIMILATE = 14247;
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const int POWER_ETHEREALNESS = 14248;
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const int POWER_MICROCOSM = 14249;
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const int POWER_TIMELESSBODY = 14250;
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const int POWER_GENESIS = 14251;
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const int POWER_PSYCHICCHIR_REPAIR = 14252;
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const int POWER_TELEPORTATIONCIRCLE_VISIBLE = 14253;
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const int POWER_TELEPORTATIONCIRCLE_HIDDEN = 14254;
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const int POWER_PSYCHICCHIR_TRANSFER = 14255;
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const int POWER_TORNADO_BLAST = 14256;
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//Diamond Dragon Powers
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const int POWER_DIADRAG_CLAWS = 2459;
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const int POWER_DIADRAG_WINGS = 2460;
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const int POWER_DIADRAG_TAIL = 2462;
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const int POWER_DIADRAG_DRAGONFEAR = 2463;
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const int POWER_DIADRAG_BREATH_COLD = 2464;
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const int POWER_DIADRAG_BREATH_ELEC = 2465;
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const int POWER_DIADRAG_BREATH_FIRE = 2466;
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const int POWER_DIADRAG_BREATH_SONIC = 2467;
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const int POWER_DIADRAG_IMMUNITY = 2468;
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// Elan racial constant
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const int POWER_ELAN_RESILIANCE = 1992; |