Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
305 lines
13 KiB
Plaintext
305 lines
13 KiB
Plaintext
// Real Maneuver SpellId Constants
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/*
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DW_ Denotes Desert Wind
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DS_ Denotes Devoted Spirit
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DM_ Denotes Diamond Mind
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IH_ Denotes Iron Heart
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SS_ Denotes Setting Sun
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SH_ Denotes Shadow Hand
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SD_ Denotes Stone Dragon
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TC_ Denotes Tiger Claw
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WR_ Denotes White Raven
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*/
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// Level 1 Maneuvers
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const int MOVE_DW_BLISTERING_FLOURISH = 17301;
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const int MOVE_DW_BURNING_BLADE = 17302;
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const int MOVE_DW_DISTRACTING_EMBER = 17306;
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const int MOVE_DW_FLAMES_BLESSING = 17312;
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const int MOVE_DW_WIND_STRIDE = 17325;
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const int MOVE_DS_CRUSADERS_STRIKE = 17333;
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const int MOVE_DS_IRON_GUARDS_GLARE = 17342;
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const int MOVE_DS_MARTIAL_SPIRIT = 17344;
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const int MOVE_DS_VANGUARD_STRIKE = 17353;
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const int MOVE_DM_MOMENT_PERFECT_MIND = 17367;
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const int MOVE_DM_SAPPHIRE_NIGHTMARE = 17372;
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const int MOVE_DM_STANCE_OF_CLARITY = 17374;
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const int MOVE_IH_PUNISHING_STANCE = 17390;
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const int MOVE_IH_STEEL_WIND = 17392;
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const int MOVE_IH_STEELY_STRIKE = 17393;
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const int MOVE_SS_COUNTER_CHARGE = 17401;
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const int MOVE_SS_MIGHTY_THROW = 17408;
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const int MOVE_SS_STEP_WIND = 17414;
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const int MOVE_SH_CHILD_SHADOW = 17420;
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const int MOVE_SH_CLINGING_SHADOW = 17421;
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const int MOVE_SH_ISLAND_BLADES = 17430;
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const int MOVE_SH_SHADOW_BLADE_TECH = 17433;
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const int MOVE_SD_CHARGING_MINOTAUR = 17447;
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const int MOVE_SD_STONE_BONES = 17461;
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const int MOVE_SD_STONEFOOT_STANCE = 17464;
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const int MOVE_TC_BLOOD_WATER = 17469;
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const int MOVE_TC_HUNTERS_SENSE = 17478;
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const int MOVE_TC_SUDDEN_LEAP = 17486;
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const int MOVE_TC_WOLF_FANG_STRIKE = 17489;
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const int MOVE_WR_BOLSTERING_VOICE = 17493;
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const int MOVE_WR_DOUSE_FLAMES = 17496;
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const int MOVE_WR_LEADING_ATTACK = 17498;
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const int MOVE_WR_LEADING_CHARGE = 17499;
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// Level 2 Maneuvers
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const int MOVE_DW_BURNING_BRAND = 17303;
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const int MOVE_DW_FIRE_RIPOSTE = 17310;
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const int MOVE_DW_FLASHING_SUN = 17313;
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const int MOVE_DW_HATCHLINGS_FLAME = 17314;
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const int MOVE_DS_FOEHAMMER = 17340;
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const int MOVE_DS_SHIELD_BLOCK = 17348;
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const int MOVE_DM_ACTION_BEFORE_THOUGHT = 17354;
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const int MOVE_DM_EMERALD_RAZOR = 17360;
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const int MOVE_IH_DISARMING_STRIKE = 17380;
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const int MOVE_IH_WALL_BLADES = 17396;
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const int MOVE_SS_BAFFLING_DEFENSE = 17397;
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const int MOVE_SS_CLEVER_POSITIONING = 17399;
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const int MOVE_SH_CLOAK_DECEPTION = 17422;
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const int MOVE_SH_DRAIN_VITALITY = 17425;
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const int MOVE_SH_SHADOW_JAUNT = 17436;
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const int MOVE_SD_MOUNTAIN_HAMMER = 17457;
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const int MOVE_SD_STONE_VISE = 17463;
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const int MOVE_TC_CLAW_MOON = 17470;
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const int MOVE_TC_RABID_WOLF_STRIKE = 17483;
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const int MOVE_WR_BATTLE_LEADERS_CHARGE = 17492;
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const int MOVE_WR_TACTICAL_STRIKE = 17505;
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// Level 3 Maneuvers
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const int MOVE_DW_DEATH_MARK = 17304;
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const int MOVE_DW_FAN_FLAMES = 17308;
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const int MOVE_DW_HOLOCAUST_CLOAK = 17315;
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const int MOVE_DW_ZEPHYR_DANCE = 17327;
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const int MOVE_DS_DEFENSIVE_REBUKE = 17335;
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const int MOVE_DS_REVITALIZING_STRIKE = 17347;
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const int MOVE_DS_THICKET_BLADES = 17351;
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const int MOVE_DM_INSIGHTFUL_STRIKE = 17362;
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const int MOVE_DM_MIND_OVER_BODY = 17364;
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const int MOVE_DM_PEARL_BLACK_DOUBT = 17368;
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const int MOVE_IH_ABSOLUTE_STEEL = 17376;
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const int MOVE_IH_EXORCISM_STEEL = 17381;
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const int MOVE_IH_IRON_HEART_SURGE = 17385;
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const int MOVE_SS_DEVASTATING_THROW = 17402;
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const int MOVE_SS_FEIGNED_OPENING = 17403;
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const int MOVE_SS_GIANT_KILLING_STYLE = 17406;
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const int MOVE_SH_ASSASSINS_STANCE = 17417;
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const int MOVE_SH_DANCE_SPIDER = 17423;
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const int MOVE_SH_SHADOW_GARROTTE = 17435;
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const int MOVE_SH_STRENGTH_DRAINING = 17441;
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const int MOVE_SD_BONECRUSHER = 17445;
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const int MOVE_SD_CRUSHING_WEIGHT = 17450;
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const int MOVE_SD_ROOT_MOUNTAIN = 17460;
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const int MOVE_SD_STONE_DRAGONS_FURY = 17462;
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const int MOVE_TC_FLESH_RIPPER = 17474;
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const int MOVE_TC_LEAPING_DRAGON = 17479;
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const int MOVE_TC_SOARING_RAPTOR_STRIKE = 17485;
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const int MOVE_TC_WOLVERINE_STANCE = 17491;
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const int MOVE_WR_LIONS_ROAR = 17500;
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const int MOVE_WR_TACTICS_WOLF = 17506;
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const int MOVE_WR_WHITE_RAVEN_TACTICS = 17511;
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// Level 4 Maneuvers
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const int MOVE_DW_FIRESNAKE = 17311;
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const int MOVE_DW_SEARING_BLADE = 17323;
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const int MOVE_DW_SEARING_CHARGE = 17324;
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const int MOVE_DS_DIVINE_SURGE = 17336;
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const int MOVE_DS_ENTANGLING_BLADE = 17339;
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const int MOVE_DM_BOUNDING_ASSAULT = 17356;
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const int MOVE_DM_MIND_STRIKE = 17365;
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const int MOVE_DM_RUBY_NIGHTMARE_BLADE = 17371;
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const int MOVE_IH_LIGHTNING_RECOVERY = 17386;
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const int MOVE_IH_MITHRAL_TORNADO = 17389;
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const int MOVE_SS_COMET_THROW = 17400;
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const int MOVE_SS_STRIKE_BROKEN_SHIELD = 17415;
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const int MOVE_SH_HAND_DEATH = 17429;
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const int MOVE_SH_OBSCURING_SHADOW_VEIL = 17431;
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const int MOVE_SD_BONESPLITTING_STRIKE = 17444;
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const int MOVE_SD_BOULDER_ROLL = 17446;
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const int MOVE_SD_OVERWHELMING_MOUNTAIN = 17459;
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const int MOVE_TC_DEATH_FROM_ABOVE = 17472;
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const int MOVE_TC_FOUNTAIN_BLOOD = 17475;
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const int MOVE_WR_COVERING_STRIKE = 17495;
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const int MOVE_WR_WHITE_RAVEN_STRIKE = 17510;
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// Level 5 Maneuvers
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const int MOVE_DW_DRAGONS_FLAME = 17307;
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const int MOVE_DW_LEAPING_FLAME = 17318;
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const int MOVE_DW_LINGERING_INFERNO = 17319;
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const int MOVE_DS_DAUNTING_STRIKE = 17334;
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const int MOVE_DS_DOOM_CHARGE = 17338;
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const int MOVE_DS_LAW_BEARER = 17343;
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const int MOVE_DS_RADIANT_CHARGE = 17345;
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const int MOVE_DS_TIDE_CHAOS = 17352;
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const int MOVE_DM_DISRUPTING_BLOW = 17359;
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const int MOVE_DM_HEARING_AIR = 17361;
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const int MOVE_DM_RAPID_COUNTER = 17370;
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const int MOVE_IH_DANCING_BLADE_FORM = 17378;
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const int MOVE_IH_DAZING_STRIKE = 17379;
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const int MOVE_IH_IRON_HEART_FOCUS = 17384;
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const int MOVE_SS_MIRRORED_PURSUIT = 17409;
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const int MOVE_SS_SHIFTING_DEFENSE = 17411;
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const int MOVE_SS_SOARING_THROW = 17412;
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const int MOVE_SS_STALKING_SHADOW = 17413;
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const int MOVE_SH_BLOODLETTING_STRIKE = 17419;
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const int MOVE_SH_SHADOW_STRIDE = 17438;
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const int MOVE_SH_STEP_DANCING_MOTH = 17440;
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const int MOVE_SD_ELDER_MOUNTAIN_HAMMER = 17452;
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const int MOVE_SD_GIANTS_STANCE = 17453;
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const int MOVE_SD_MOUNTAIN_AVALANCHE = 17456;
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const int MOVE_TC_DANCING_MONGOOSE = 17471;
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const int MOVE_TC_POUNCING_CHARGE = 17480;
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const int MOVE_WR_FLANKING_MANEUVER = 17497;
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const int MOVE_WR_PRESS_ADVANTAGE = 17502;
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// Level 6 Maneuvers
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const int MOVE_DW_DESERT_TEMPEST = 17305;
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const int MOVE_DW_FIERY_ASSAULT = 17309;
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const int MOVE_DW_RING_FIRE = 17320;
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const int MOVE_DS_AURA_CHAOS = 17328;
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const int MOVE_DS_PERFECT_ORDER = 17329;
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const int MOVE_DS_AURA_TRIUMPH = 17330;
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const int MOVE_DS_AURA_TYRANNY = 17331;
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const int MOVE_DS_RALLYING_STRIKE = 17346;
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const int MOVE_DM_GREATER_INSIGHTFUL = 17363;
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const int MOVE_DM_MOMENT_ALACRITY = 17366;
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const int MOVE_IH_IRON_HEART_ENDURANCE = 17383;
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const int MOVE_IH_MANTICORE_PARRY = 17388;
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const int MOVE_SS_BALLISTA_THROW = 17398;
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const int MOVE_SS_SCORPION_PARRY = 17410;
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const int MOVE_SH_GHOST_BLADE = 17428;
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const int MOVE_SH_SHADOW_NOOSE = 17437;
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const int MOVE_SH_STALKER_NIGHT = 17439;
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const int MOVE_SD_CRUSHING_VISE = 17449;
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const int MOVE_SD_IRON_BONES = 17454;
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const int MOVE_SD_IRRESISTIBLE_MOUNTAIN = 17455;
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const int MOVE_TC_RABID_BEAR_STRIKE = 17482;
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const int MOVE_TC_WOLF_CLIMBS_MOUNTAIN = 17488;
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const int MOVE_WR_ORDER_FROM_CHAOS = 17501;
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const int MOVE_WR_WAR_LEADERS_CHARGE = 17507;
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// Level 7 Maneuvers
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const int MOVE_DW_INFERNO_BLADE = 17316;
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const int MOVE_DW_SALAMANDER_CHARGE = 17322;
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const int MOVE_DS_CASTIGATING_STRIKE = 17332;
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const int MOVE_DS_SHIELD_COUNTER = 17349;
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const int MOVE_DM_AVALANCHE_BLADES = 17355;
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const int MOVE_DM_QUICKSILVER_MOTION = 17369;
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const int MOVE_IH_FINISHING_MOVE = 17382;
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const int MOVE_IH_SCYTHING_BLADE = 17391;
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const int MOVE_SS_HYDRA_SLAYING_STRIKE = 17407;
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const int MOVE_SH_DEATH_DARK = 17424;
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const int MOVE_SH_SHADOW_BLINK = 17434;
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const int MOVE_SD_ANCIENT_MOUNTAIN = 17443;
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const int MOVE_SD_COLOSSUS_STRIKE = 17448;
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const int MOVE_TC_HAMSTRING_ATTACK = 17477;
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const int MOVE_TC_PREY_ON_THE_WEAK = 17481;
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const int MOVE_TC_SWOOPING_DRAGON = 17487;
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const int MOVE_WR_CLARION_CALL = 17494;
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const int MOVE_WR_SWARMING_ASSAULT = 17504;
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// Level 8 Maneuvers
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const int MOVE_DW_RISING_PHOENIX = 17321;
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const int MOVE_DW_WYRMS_FLAME = 17326;
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const int MOVE_DS_GREATER_DIVINE_SURGE = 17337;
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const int MOVE_DS_IMMORTAL_FORTITUDE = 17341;
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const int MOVE_DM_DIAMOND_DEFENSE = 17357;
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const int MOVE_DM_DIAMOND_NIGHTMARE = 17358;
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const int MOVE_DM_STANCE_ALACRITY = 17373;
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const int MOVE_IH_ADAMANTINE_HURRICANE = 17377;
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const int MOVE_IH_LIGHTNING_THROW = 17387;
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const int MOVE_IH_SUPREME_BLADE_PARRY = 17395;
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const int MOVE_SS_FOOLS_STRIKE = 17404;
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const int MOVE_SS_GHOSTLY_DEFENSE = 17405;
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const int MOVE_SH_BALANCE_SKY = 17418;
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const int MOVE_SH_ENERVATING_SHADOW = 17426;
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const int MOVE_SH_ONE_WITH_SHADOW = 17432;
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const int MOVE_SD_ADAMANTINE_BONES = 17442;
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const int MOVE_SD_EARTHSTRIKE_QUAKE = 17451;
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const int MOVE_SD_STRENGTH_STONE = 17468;
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const int MOVE_TC_GIRALLON_WINDMILL = 17476;
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const int MOVE_TC_RAGING_MONGOOSE = 17484;
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const int MOVE_TC_WOLF_PACK_TACTICS = 17490;
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const int MOVE_WR_SWARM_TACTICS = 17503;
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const int MOVE_WR_WHITE_RAVEN_HAMMER = 17509;
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// Level 9 Maneuvers
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const int MOVE_DW_INFERNO_BLAST = 17317;
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const int MOVE_DS_RIGHTEOUS_VITALITY = 17350;
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const int MOVE_DM_TIME_STANDS_STILL = 17375;
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const int MOVE_IH_PERFECT_CLARITY = 17394;
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const int MOVE_SS_TORNADO_THROW = 17416;
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const int MOVE_SH_FIVE_SHADOW_CREEPING = 17427;
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const int MOVE_SD_MOUNTAIN_TOMBSTONE = 17458;
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const int MOVE_TC_FERAL_DEATH_BLOW = 17473;
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const int MOVE_WR_WAR_MASTERS_CHARGE = 17508;
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// AoE Constants
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const int AOE_PER_IRON_GUARD_GLARE = 158;
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const int AOE_PER_STANCE_OF_CLARITY = 159;
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const int AOE_PER_BOLSTERING_VOICE = 160;
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const int AOE_PER_LEADING_CHARGE = 161;
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const int AOE_PER_ROOT_MOUNTAIN = 164;
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const int AOE_PER_TACTICS_WOLF = 165;
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const int AOE_PER_DESERT_TEMPEST = 166;
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const int AOE_PER_SALAMANDER_CHARGE = 157;
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const int AOE_PER_THICKET_BLADES = 251;
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const int AOE_PER_AURA_TYRANNY = 252;
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const int AOE_PER_SWARM_TACTICS = 253;
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const int AOE_PER_MOUNTAIN_FORTRESS = 149;
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// Misc Constants
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const int SPELL_AVENGING_STRIKE = -1;
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const int FEAT_MARTIAL_STUDY_1 = 24112;
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const int FEAT_MARTIAL_STUDY_2 = 24113;
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const int FEAT_MARTIAL_STUDY_3 = 24114;
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const int FEAT_MARTIAL_STANCE_1 = 24115;
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const int FEAT_MARTIAL_STANCE_2 = 24116;
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const int FEAT_MARTIAL_STANCE_3 = 24117;
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const int FEAT_MARTIAL_STANCE_4 = 24118;
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const int FEAT_MARTIAL_STANCE_5 = 24119;
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const int FEAT_MARTIAL_STANCE_6 = 24120;
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const int FEAT_MARTIAL_STANCE_7 = 24121;
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const int FEAT_MARTIAL_STANCE_8 = 24122;
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const int FEAT_MARTIAL_STANCE_9 = 24123;
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const int FEAT_MARTIAL_STANCE_10 = 24124;
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// Class Specific Constants
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const int MOVE_MOUNTAIN_FORTRESS = 2066;
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const int MOVE_BLOODCLAW_SHIFT = 2100;
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// Jade Phoenix
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const int JPM_SPELL_SELECT_CONVO = 19287;
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const int JPM_SPELL_SELECT_QUICK1 = 19288;
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const int JPM_SPELL_SELECT_QUICK2 = 19289;
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const int JPM_SPELL_SELECT_QUICK3 = 19290;
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const int JPM_SPELL_SELECT_QUICK4 = 19291;
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const int JPM_SPELL_FIREBIRD_AUGMENTED = 19302;
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const int JPM_SPELL_ARCANE_WRATH = 19292;
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const int JPM_SPELL_RITE_WAKING_SELF = 19294;
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const int FEAT_JPM_EMERALD_IMMOLATION = 24083;
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const int MOVE_MYSTIC_PHOENIX = 19297;
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const int MOVE_MYSTIC_PHOENIX_AUG = 19298;
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const int MOVE_FIREBIRD_STANCE = 19301;
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const int MOVE_FIREBIRD_STANCE_AUG = 19302;
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// Eternal Blade
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const int FEAT_ETBL_ETERNAL_TRAINING = 24127;
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const int ETBL_MANEUVER_SELECT_CONVO = 19308;
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const int ETBL_MANEUVER_SELECT_QUICK1 = 19309;
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const int ETBL_MANEUVER_SELECT_QUICK2 = 19310;
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const int ETBL_MANEUVER_SELECT_QUICK3 = 19311;
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const int ETBL_MANEUVER_SELECT_QUICK4 = 19312;
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const int ETBL_RACIAL_TYPE = 19315;
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const int ETBL_BLADE_GUIDE = 19303;
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// Shadow Sun Ninja
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const int MOVE_CHILD_SL_STANCE = 19327;
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const int SSN_FLAMESS_ATTACK = 19322;
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const int SSN_VOIDSS_ATTACK = 19326;
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const int SSN_BALANCELD_ATTACK = 19329;
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