PRC8/nwn/nwnprc/trunk/racescripts/race_warforged.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Warforged Armor Restrictions
//:: race_warforged.nss
//::///////////////////////////////////////////////
/*
Handles restrictions on warforged armor-equipping
*/
//:://////////////////////////////////////////////
//:: Created By: Fox
//:: Created On: Feb 12, 2008
//:://////////////////////////////////////////////
#include "prc_alterations"
void CreateWarforgedArmor(object oPC)
{
object oArmor;
object oHelm;
//object oFeatHide = CreateItemOnObject("prc_wf_feats", oPC);
if(GetHasFeat(FEAT_IRONWOOD_PLATING, oPC))
{
oArmor = CreateItemOnObject("prc_wf_woodbody", oPC);
oHelm = CreateItemOnObject("prc_wf_helmwood", oPC);
}
else if(GetHasFeat(FEAT_MITHRIL_PLATING, oPC))
{
oArmor = CreateItemOnObject("prc_wf_mithbody", oPC);
oHelm = CreateItemOnObject("prc_wf_helmmith", oPC);
}
else if(GetHasFeat(FEAT_ADAMANTINE_PLATING, oPC))
{
oArmor = CreateItemOnObject("prc_wf_admtbody", oPC);
oHelm = CreateItemOnObject("prc_wf_helmadmt", oPC);
}
else if(GetHasFeat(FEAT_UNARMORED_BODY, oPC))
{
oArmor = CreateItemOnObject("prc_wf_unacbody", oPC);
oHelm = CreateItemOnObject("prc_wf_helmhead", oPC);
}
else if(GetHasFeat(FEAT_COMPOSITE_PLATING, oPC))
{
oArmor = CreateItemOnObject("prc_wf_compbody", oPC);
oHelm = CreateItemOnObject("prc_wf_helmhead", oPC);
}
SetDroppableFlag(oArmor, FALSE);
SetItemCursedFlag(oArmor, TRUE);
SetDroppableFlag(oHelm, FALSE);
SetItemCursedFlag(oHelm, TRUE);
// Force equip
DelayCommand(1.0, AssignCommand(oPC, ActionEquipItem(oArmor, INVENTORY_SLOT_CHEST)));
DelayCommand(1.0, AssignCommand(oPC, ActionEquipItem(oHelm, INVENTORY_SLOT_HEAD)));
}
void DoWarforgedCheck(object oPC)
{
if(!GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)))
AssignCommand(oPC, ActionEquipItem(GetItemPossessedBy(oPC, "prc_wf_helmhead"), INVENTORY_SLOT_HEAD));
if(!GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)))
AssignCommand(oPC, ActionEquipItem(GetItemPossessedBy(oPC, "prc_wf_unacbody"), INVENTORY_SLOT_CHEST));
}
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("race_warforged running, event: " + IntToString(nEvent));
// Init the PC.
object oPC = OBJECT_SELF;
object oItem;
object oArmor;
object oSkin;
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
oPC = OBJECT_SELF;
int nArmorExists = GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_unacbody"))
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_woodbody"))
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_mithbody"))
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_admtbody"))
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_compbody"));
// Hook in the events
if(DEBUG) DoDebug("race_warforged: Adding eventhooks");
AddEventScript(oPC, EVENT_ONHEARTBEAT, "race_warforged", TRUE, FALSE);
//may not be needed, put in just in case(ala HotU start)
AddEventScript(oPC, EVENT_ONUNAQUIREITEM, "race_warforged", TRUE, FALSE);
if(!nArmorExists)
{
CreateWarforgedArmor(oPC);
}
}
else if(nEvent == EVENT_ONHEARTBEAT)
{
oSkin = GetPCSkin(oPC);
if(DEBUG) DoDebug("race_warforged - OnHeartbeat");
if(GetHasFeat(FEAT_IRONWOOD_PLATING, oPC))
{
if (!GetHasFeat(FEAT_ARMOR_PROFICIENCY_LIGHT, oPC))
{
//Add proficiency
itemproperty ipIP = ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_LIGHT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
if(DEBUG) DoDebug("race_warforged - ironwood - adding item property "+ItemPropertyToString(ipIP));
}
// Force equip
oItem = GetItemPossessedBy(oPC, "prc_wf_woodbody");
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
else if(GetHasFeat(FEAT_MITHRIL_PLATING, oPC))
{
if (!GetHasFeat(FEAT_ARMOR_PROFICIENCY_LIGHT, oPC))
{
//Add proficiency
itemproperty ipIP = ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_LIGHT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
if(DEBUG) DoDebug("race_warforged - mithril - adding item property "+ItemPropertyToString(ipIP));
}
// Force equip
oItem = GetItemPossessedBy(oPC, "prc_wf_mithbody");
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
else if(GetHasFeat(FEAT_ADAMANTINE_PLATING, oPC))
{
if (!GetHasFeat(FEAT_ARMOR_PROFICIENCY_HEAVY, oPC))
{
//Add proficiency
itemproperty ipIP = ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_HEAVY);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
if(DEBUG) DoDebug("race_warforged - adamantine - adding item property "+ItemPropertyToString(ipIP));
}
// Force equip
oItem = GetItemPossessedBy(oPC, "prc_wf_admtbody");
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
else if(GetHasFeat(FEAT_COMPOSITE_PLATING, oPC))
{
// Force equip
oItem = GetItemPossessedBy(oPC, "prc_wf_compbody");
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
// Delay a bit to make sure they are appropriately dressed
DelayCommand(0.5f, DoWarforgedCheck(oPC));
}
else if(nEvent == EVENT_ONUNAQUIREITEM)
{
if(DEBUG) DoDebug("race_warforged: OnUnAcquire");
object oItem = GetModuleItemLost();
if(GetStringLeft(GetTag(oItem), 7) == "prc_wf_")
{
if(DEBUG) DoDebug("Destroying lost warforged stuff");
MyDestroyObject(oItem);
}
//recreates armor after 1 second to avoid triggering any infinite loops from HotU-type scripts
DelayCommand(1.0, CreateWarforgedArmor(oPC));
}
}