PRC8/nwn/nwnprc/trunk/scripts/nightsh_webb.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Web: On Exit
//:: NW_S0_WebB.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a mass of sticky webs that cling to
and entangle targets who fail a Reflex Save
Those caught can make a new save every
round. Movement in the web is 1/5 normal.
The higher the creatures Strength the faster
they move within the web.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 8, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_alterations"
#include "prc_spell_const"
#include "x2_inc_spellhook"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Get the object that is exiting the AOE
object oTarget = GetExitingObject();
//PrintString("SPELL DEBUG STRING ********** " + "Entering Web On Exit" + GetName(oTarget));
//int bValid = FALSE;
//Search through the valid effects on the target.
effect eAOE = GetFirstEffect(oTarget);
while (GetIsEffectValid(eAOE))// && bValid == FALSE)
{
//If the effect was created by the Web then remove it
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
{
if(GetEffectSpellId(eAOE) == SPELL_NS_WEB)
{
RemoveEffect(oTarget, eAOE);
}
}
eAOE = GetNextEffect(oTarget);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}