Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Poison Food target validity checking script
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//:: poison_is_food
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//::///////////////////////////////////////////////
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/** @file
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This script is run through ExecuteScriptAndReturnInt
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from poison_appl_food.
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It's purpose is to determine whether the targeted
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item is a consumable (food or drink).
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This is an example script that merely returns FALSE for
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any and all calls. Set the PRC switch
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PRC_POISON_IS_FOOD_SCRIPT_NAME to the be the name of
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your own script in order to make the system work.
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That is, a builder must add their own checks here if they
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have an edible food system present in their module and
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wish to allow such to be poisoned.
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OBJECT_SELF is the targeted item in this script.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 10.01.2005
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//:://////////////////////////////////////////////
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#include "x2_inc_switches"
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void main()
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{
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int nRet = FALSE;
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/** Your checks go here **/
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/** /Your checks go here **/
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SetExecutedScriptReturnValue (nRet);
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} |