PRC8/nwn/nwnprc/trunk/scripts/prc_blm_dthknell.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Death Knell
//:: prc_blm_dthknell.nss
//:://////////////////////////////////////////////
/*
If target creature with less than 10 HP fails save
caster gains 1d8 temp HP, +2 Str, and +1 Caster level
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: Sept 3, 2005
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void DeathKnellCheck(object oPC)
{
if (!GetHasSpellEffect(2086, oPC)) // Death Knell
{
DeleteLocalInt(oPC, "DeathKnell");
}
else
{
DelayCommand(6.0, DeathKnellCheck(oPC));
}
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int iHP = GetCurrentHitPoints(oTarget);
int nCaster = PRCGetCasterLevel(OBJECT_SELF);
int nDuration = nCaster;
int nBonus = d8(1);
int nPenetr = nCaster + SPGetPenetr();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
effect eHP = EffectTemporaryHitpoints(nBonus);
effect eVis2 = EffectVisualEffect(VFX_IMP_DEATH_L);
effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
effect eLink = EffectLinkEffects(eStr, eDur);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
//Resist magic check
if (iHP < 10)
{
if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
{
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF)))
{
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
//Apply the bonuses to the PC
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nDuration),TRUE,-1,nCaster);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, OBJECT_SELF, TurnsToSeconds(nDuration),TRUE,-1,nCaster);
SetLocalInt(OBJECT_SELF, "DeathKnell", TRUE);
DelayCommand(9.0, DeathKnellCheck(OBJECT_SELF));
}
}
}
else
{
FloatingTextStringOnCreature("*Death Knell failure: The target isn't weak enough*", OBJECT_SELF, FALSE);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}