Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Bonded summoner familiar death eventhook
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//:: FileName prc_bond_death
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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When a bonded summoners familiar dies,
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the summoner takes 1d4 damage to each stat
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plus damage equal to the familiars HD
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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object oPC = GetMaster(OBJECT_SELF);
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if(!GetIsObjectValid(oPC))
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return;
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ApplyAbilityDamage(oPC, ABILITY_STRENGTH, d4(), DURATION_TYPE_PERMANENT);
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ApplyAbilityDamage(oPC, ABILITY_DEXTERITY, d4(), DURATION_TYPE_PERMANENT);
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ApplyAbilityDamage(oPC, ABILITY_CONSTITUTION, d4(), DURATION_TYPE_PERMANENT);
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ApplyAbilityDamage(oPC, ABILITY_INTELLIGENCE, d4(), DURATION_TYPE_PERMANENT);
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ApplyAbilityDamage(oPC, ABILITY_WISDOM, d4(), DURATION_TYPE_PERMANENT);
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ApplyAbilityDamage(oPC, ABILITY_CHARISMA, d4(), DURATION_TYPE_PERMANENT);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetHitDice(OBJECT_SELF)), oPC);
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} |