Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
25 lines
977 B
Plaintext
25 lines
977 B
Plaintext
#include "prc_inc_spells"
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void main()
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{
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object oPC = PRCGetSpellTargetObject();
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oArmour = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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int nArmour = GetBaseAC(oArmour);
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int nWis = GetAbilityModifier(ABILITY_WISDOM, oPC);
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int nAC = 1;
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if (GetLevelByClass(CLASS_TYPE_BATTLESMITH, oPC) >= 4)
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nAC = 2;
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PRCRemoveEffectsFromSpell(oPC, GetSpellId());
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if (GetBaseItemType(oWeap) == BASE_ITEM_WARHAMMER)
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nWis), DAMAGE_TYPE_BLUDGEONING)), oPC);
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if (nArmour >= 6) // Heavy armor only
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectACIncrease(nAC, AC_DEFLECTION_BONUS)), oPC);
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if (DEBUG) DoDebug("prc_bsmth_boost: Wisdom Modifier "+IntToString(nWis)+", AC Bonus "+IntToString(nAC));
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}
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