Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
66 lines
2.0 KiB
Plaintext
66 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Selvetarm's Wrath
|
|
//:: FileName prc_dj_selwrath
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
The Selvetarm's Wrath feat for the Drow Judicator
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: PsychicToaster
|
|
//:: Created On: 7-31-04
|
|
//:: Updated by Oni5115 9/23/2004 to use new combat engine
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_combat"
|
|
//#include "prc_inc_util"
|
|
|
|
void main()
|
|
{
|
|
object oPC = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
|
|
if(oPC == oTarget)
|
|
{
|
|
SendMessageToPC(oPC,"You cannot attack yourself...");
|
|
return;
|
|
}
|
|
|
|
|
|
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
|
|
object oWeapR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
|
|
|
int bIsRangedAttack = GetWeaponRanged(oWeapR);
|
|
int iDamageBonus = GetLevelByClass(CLASS_TYPE_JUDICATOR);
|
|
|
|
// script now uses combat system to hit and apply effect if appropriate
|
|
string sSuccess = "";
|
|
string sMiss = "";
|
|
float fDistance = GetDistanceBetween(oPC, oTarget);
|
|
|
|
if(oPC == oTarget)
|
|
{
|
|
SendMessageToPC(oPC,"You cannot attack yourself...");
|
|
return;
|
|
}
|
|
|
|
// If they are not within 5 ft, they can't do a melee attack.
|
|
if(!bIsRangedAttack && !GetIsInMeleeRange(oTarget, oPC) )
|
|
{
|
|
SendMessageToPC(oPC,"You are not close enough to your target to attack!");
|
|
return;
|
|
}
|
|
|
|
if(!bIsRangedAttack)
|
|
{
|
|
AssignCommand(oPC, ActionMoveToLocation(GetLocation(oTarget), TRUE) );
|
|
sSuccess = "*Selvetarm's Wrath Hit*";
|
|
sMiss = "*Selvetarm's Wrath Miss*";
|
|
}
|
|
|
|
effect eVis1 = EffectVisualEffect(VFX_IMP_EVIL_HELP);
|
|
effect eVis2 = EffectVisualEffect(VFX_IMP_HARM);
|
|
effect eLink = EffectLinkEffects(eVis1, eVis2);
|
|
|
|
PerformAttackRound(oTarget, oPC, eLink, 0.0, 0, iDamageBonus, DAMAGE_TYPE_DIVINE, FALSE, sSuccess, sMiss);
|
|
} |