Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Inlindl School
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//:: FileName prc_ft_inlindl.nss
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//:://////////////////////////////////////////////
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/** You can choose to sacrifice your shield bonus
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to AC in exchange for a bonus on melee attack rolls
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equal to one-half that bonus. This bonus applies
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only on attacks made with light weapons.
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Author: Stratovarius
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Created: 12.11.2018
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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int nSwitch = GetLocalInt(oInitiator, "InlindlSchool");
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if (nSwitch == TRUE)
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{
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FloatingTextStringOnCreature("Deactivating Inlindl School", oInitiator, FALSE);
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DeleteLocalInt(oInitiator, "InlindlSchool");
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PRCRemoveEffectsFromSpell(oInitiator, GetSpellId());
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}
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else
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{
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FloatingTextStringOnCreature("Activating Inlindl School", oInitiator, FALSE);
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SetLocalInt(oInitiator, "InlindlSchool", TRUE);
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int nShield = GetItemACValue(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator));
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effect eLink = EffectLinkEffects(EffectACDecrease(nShield), EffectAttackIncrease(nShield/2));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 6.0);
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}
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}
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