PRC8/nwn/nwnprc/trunk/scripts/prc_heartwarder.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_feat_const"
#include "prc_misc_const"
#include "inc_item_props"
//// bonus CHA ////
void CharBonus(object oPC ,object oSkin ,int iLevel)
{
int iTest = GetPersistantLocalInt(oPC, "NWNX_HeartWardCha");
int nDiff = iLevel - iTest;
if(nDiff != 0)//only part of the bouns was applied permanently or not applied at all
SetCompositeBonus(oSkin, "HeartWardCharBonus", nDiff, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_CHA);
}
/// +2 on CHA based skill /////////
void Heart_Passion(object oPC ,object oSkin ,int iLevel)
{
int iTest = GetPersistantLocalInt(oPC, "NWNX_HeartWardSkill");
if(!iTest)
{
SetCompositeBonus(oSkin, "HeartPassionA", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_ANIMAL_EMPATHY);
SetCompositeBonus(oSkin, "HeartPassionP", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERFORM);
SetCompositeBonus(oSkin, "HeartPassionPe", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERSUADE);
SetCompositeBonus(oSkin, "HeartPassionT", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_SENSE_MOTIVE);
SetCompositeBonus(oSkin, "HeartPassionUMD", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_USE_MAGIC_DEVICE);
SetCompositeBonus(oSkin, "HeartPassionB", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_BLUFF);
SetCompositeBonus(oSkin, "HeartPassionI", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_INTIMIDATE);
}
}
//// subtype Fey ////
void Fey_Type(object oPC ,object oSkin )
{
if(GetLocalInt(oSkin, "FeyType") == 1) return;
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_CHARM_PERSON),oSkin);
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_DOMINATE_PERSON),oSkin);
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_HOLD_PERSON),oSkin);
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_MASS_CHARM),oSkin);
SetLocalInt(oSkin, "FeyType",1);
}
void main()
{
//Declare main variables.
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
int bChar=GetHasFeat(FEAT_CHARISMA_INC1, oPC) ? 1 : 0;
bChar=GetHasFeat(FEAT_CHARISMA_INC2, oPC) ? 2 : bChar;
bChar=GetHasFeat(FEAT_CHARISMA_INC3, oPC) ? 3 : bChar;
bChar=GetHasFeat(FEAT_CHARISMA_INC4, oPC) ? 4 : bChar;
bChar=GetHasFeat(FEAT_CHARISMA_INC5, oPC) ? 5 : bChar;
int bHeartP = GetHasFeat(FEAT_HEART_PASSION, oPC) ? 2 : 0;
int bFey = GetHasFeat(FEAT_FEY_METAMORPH, oPC) ? 1 : 0;
//if (bChar>0) DelayCommand(0.2, CharBonus(oPC, oSkin, bChar));
if (bHeartP>0) DelayCommand(0.2, Heart_Passion(oPC, oSkin,bHeartP));
if (bFey>0) DelayCommand(0.2, Fey_Type(oPC ,oSkin ));
}