Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
#include "prc_class_const"
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#include "prc_feat_const"
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#include "prc_spell_const"
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#include "prc_misc_const"
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#include "prc_racial_const"
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#include "prc_inc_dragsham"
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void _SetupAura(object oPC, int nSpellID)
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{
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object oAura = GetAuraObject(oPC, "VFX_MARSH_MAJ1");
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int nAuraBonus = GetMarshalAuraPower(oPC);
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SetLocalObject(oPC, "MajorAura", oAura);
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SetLocalInt(oAura, "SpellID", nSpellID);
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SetLocalInt(oAura, "AuraBonus", nAuraBonus);
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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object oAura = GetLocalObject(oPC, "MajorAura");
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int nSpellID = GetSpellId();
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string sMes = "";
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if(GetIsObjectValid(oAura))
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{
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sMes = "*Major Aura Deactivated*";
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DestroyObject(oAura);
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DeleteLocalObject(oPC, "MajorAura");
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}
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else
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{
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sMes = "*Major Aura Activated*";
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effect eAura = ExtraordinaryEffect(EffectAreaOfEffect(AOE_MOB_MARSHAL_MAJOR_AURA));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAura, oPC);
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_SetupAura(oPC, nSpellID);
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}
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FloatingTextStringOnCreature(sMes, oPC, FALSE);
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} |