Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Necrotic Cyst Event Script
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//:: FileName prc_ncyst_event
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/* This script deals an extra 1d6 damage when
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a creature with a necrotic cyst is damaged
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by an undead creature using natural attacks.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 11/13/05
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//::
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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//Define vars
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int nEvent = GetRunningEvent();
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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if(nEvent == EVENT_ONHIT)
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{
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object oAttacker = PRCGetSpellTargetObject();
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//Check for undead
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if (MyPRCGetRacialType(oAttacker) != RACIAL_TYPE_UNDEAD)
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{
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return;
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}
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//Check for unarmnedness
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object oRightH = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oAttacker);
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object oLeftH = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oAttacker);
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int bUnarmed = (!IPGetIsMeleeWeapon(oRightH) &&
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!IPGetIsRangedWeapon(oRightH) &&
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!IPGetIsMeleeWeapon(oLeftH) &&
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!IPGetIsRangedWeapon(oLeftH));
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if(bUnarmed)
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{
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int nDam= d6(1);
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effect eDam = EffectDamage(nDam, DAMAGE_TYPE_DIVINE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, OBJECT_SELF);
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}
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}
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}
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