PRC8/nwn/nwnprc/trunk/scripts/prc_shar_fascint.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
Celebrant of Sharess Fascinate. Fascinates creatures (1/3 levels)
*/
#include "prc_inc_spells"
void DoConcLoop(object oPC, float fDur, int nCounter, object oTarget, int nSpellId)
{
if((nCounter == 0) || GetBreakConcentrationCheck(oPC) > 0)
{
PRCRemoveSpellEffects(nSpellId, oPC, oTarget);
}
else
{
nCounter--;
DelayCommand(6.0f, DoConcLoop(oPC, fDur, nCounter, oTarget, nSpellId));
}
}
void main()
{
object oPC = OBJECT_SELF;
DecrementRemainingFeatUses(oPC, FEAT_CELEBRANT_SHARESS_CONFUSE);
DecrementRemainingFeatUses(oPC, FEAT_CELEBRANT_SHARESS_DOMINATE);
//Declare major variables
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
effect eSleep = EffectFascinate();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
effect eLink = EffectLinkEffects(eSleep, eMind);
eLink = EffectLinkEffects(eLink, eDur);
int nDuration = 1;
location lTarget = GetLocation(oPC);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
int nDC = GetSkillRank(SKILL_PERFORM, oPC) + d20();
int nClass = GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC);
int nTargets = 1;
if (nClass >= 4) nTargets++;
if (nClass >= 7) nTargets++;
if (nClass >= 10) nTargets++;
int nCount;
int nSpellId = PRCGetSpellId();
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
//Cycle through the targets within the spell shape until an invalid object is captured.
while (GetIsObjectValid(oTarget) && nTargets > nCount)
{
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oPC) && oTarget != oPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oPC, nSpellId));
//Make Will Save to negate effect
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration));
//Start conc monitor
DelayCommand(6.0f, DoConcLoop(oPC, HoursToSeconds(nDuration), 600, oTarget, nSpellId));
}
nCount++;
}
//Select the next target within the spell shape.
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}