Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Thayan Knight
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//:://////////////////////////////////////////////
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/*
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Applies passive bonuses of the Thayan Knight
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: Aug 5, 2004
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//:://////////////////////////////////////////////
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#include "inc_newspellbook"
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#include "prc_inc_core"
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void HorrorOfThay(object oPC, object oSkin)
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{
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if(GetLocalInt(oSkin, "ThayHorror") == TRUE) return;
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if (GetHasFeat(FEAT_TK_HORROR_2, oPC))
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{
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SetCompositeBonus(oSkin, "ThayHorrorFear", 4, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_FEAR);
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SetCompositeBonus(oSkin, "ThayHorrorCharm", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_MINDAFFECTING);
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}
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else
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{
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SetCompositeBonus(oSkin, "ThayHorrorFear", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_FEAR);
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SetCompositeBonus(oSkin, "ThayHorrorCharm", 1, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_MINDAFFECTING);
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}
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SetLocalInt(oSkin, "ThayHorror", TRUE);
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}
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void ZulkirFavour(object oPC ,object oSkin)
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{
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if(GetLocalInt(oSkin, "ThayZulkFave") == TRUE) return;
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SetCompositeBonus(oSkin, "ThayZulkFaveSkill", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
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SetCompositeBonus(oSkin, "ThayZulkFaveSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX);
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SetLocalInt(oSkin, "ThayZulkFave", TRUE);
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}
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void ZulkirChampion(object oPC ,object oSkin)
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{
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if(GetLocalInt(oSkin, "ThayZulkChamp") == TRUE) return;
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SetCompositeBonus(oSkin, "ThayZulkChampSkill", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
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SetCompositeBonus(oSkin, "ThayZulkChampSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX);
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SetLocalInt(oSkin, "ThayZulkChamp", TRUE);
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}
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void ZulkirDefender(object oPC)
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{
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ActionCastSpellOnSelf(SPELL_THAYANKNIGHT_DAMAGE); // +2 to attack and damage rolls
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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SetCompositeAttackBonus(oPC, "ZulkirDefender", 0);
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if (GetHasFeat(FEAT_TK_HORROR_1, oPC)) HorrorOfThay(oPC, oSkin);
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if (GetHasFeat(FEAT_TK_ZULKIR_FAVOUR, oPC)) ZulkirFavour(oPC, oSkin);
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if (GetHasFeat(FEAT_TK_ZULKIR_CHAMP, oPC)) ZulkirChampion(oPC, oSkin);
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if (GetHasFeat(FEAT_TK_ZULKIR_DEFEND, oPC)) ZulkirDefender(oPC);
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} |