Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
39 lines
899 B
Plaintext
39 lines
899 B
Plaintext
#include "prc_class_const"
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#include "inc_persist_loca"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nVassal = GetLevelByClass(CLASS_TYPE_VASSAL, oPC);
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if(GetPersistantLocalInt(oPC, "VassalLvl") >= nVassal)
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return;
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// *Level 8
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if(nVassal == 8)
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{
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// *Shared Trove
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GiveGoldToCreature(oPC, 80000);
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SetPersistantLocalInt(oPC, "VassalLvl", 8);
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}
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// *Level 5
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else if(nVassal == 5)
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{
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// *Shared Trove
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GiveGoldToCreature(oPC, 50000);
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SetPersistantLocalInt(oPC, "VassalLvl", 5);
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}
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// *Level 2
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else if(nVassal == 2)
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{
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// *Shared Trove
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GiveGoldToCreature(oPC, 20000);
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SetPersistantLocalInt(oPC, "VassalLvl", 2);
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}
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// *Level 1
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else if(nVassal == 1)
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{
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CreateItemOnObject("Platinumarmor8", oPC, 1);
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SetPersistantLocalInt(oPC, "VassalLvl", 1);
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}
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} |