Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
//:://////////////////////////////////////////////////
|
|
//:: X0_CH_HEN_SPAWN
|
|
//:: Copyright (c) 2002 Floodgate Entertainment
|
|
//:://////////////////////////////////////////////////
|
|
/*
|
|
Henchman-specific OnSpawn handler for XP1. Based on NW_CH_AC9 by Bioware.
|
|
*/
|
|
//:://////////////////////////////////////////////////
|
|
//:: Created By: Naomi Novik
|
|
//:: Created On: 10/09/2002
|
|
//:://////////////////////////////////////////////////
|
|
#include "prc_alterations"
|
|
#include "x0_inc_henai"
|
|
#include "x2_inc_banter"
|
|
#include "x2_inc_globals"
|
|
|
|
|
|
void main()
|
|
{
|
|
string sAreaTag = GetTag(GetArea(OBJECT_SELF));
|
|
string sModuleTag = GetTag(GetModule());
|
|
string sMyTag = GetTag(OBJECT_SELF);
|
|
|
|
|
|
//Sets up the special henchmen listening patterns
|
|
SetAssociateListenPatterns();
|
|
|
|
// Set additional henchman listening patterns
|
|
bkSetListeningPatterns();
|
|
|
|
// Default behavior for henchmen at start
|
|
|
|
|
|
|
|
// * July 2003. Set this to true so henchmen
|
|
// * will hopefully run off a little less often
|
|
// * by default
|
|
// * September 2003. Bad decision. Reverted back
|
|
// * to original. This mode too often looks like a bug
|
|
// * because they hang back and don't help each other out.
|
|
//SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, TRUE);
|
|
SetAssociateState(NW_ASC_DISTANCE_2_METERS);
|
|
|
|
//Use melee weapons by default
|
|
SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE);
|
|
|
|
// For some general behavior while we don't have a master,
|
|
// let's do some immobile animations
|
|
SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
|
|
|
|
|
|
|
} |