Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
98 lines
4.3 KiB
Plaintext
98 lines
4.3 KiB
Plaintext
/**
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* @file
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* Spellscript for Faithful Avenger SLAs
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*
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*/
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nCasterLevel, nDC, nSpell, nUses;
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int nSLA = GetSpellId();
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effect eNone;
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int nInstant = FALSE;
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object oWOL = GetItemPossessedBy(oPC, "WOL_Faithful");
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// You get nothing if you aren't wielding the weapon
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return;
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switch(nSLA){
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case WOL_FAITHFUL_IMMORTAL:
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{
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nCasterLevel = 15;
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nSpell = MOVE_DS_IMMORTAL_FORTITUDE;
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nUses = 999;
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break;
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}
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case WOL_FAITHFUL_STRIKE:
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{
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if (GetAlignmentLawChaos(oPC) == ALIGNMENT_CHAOTIC) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(VersusAlignmentEffect(EffectAttackIncrease(1), ALIGNMENT_LAWFUL, ALIGNMENT_ALL)), oPC, 9999.0);
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if (GetAlignmentLawChaos(oPC) == ALIGNMENT_LAWFUL ) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(VersusAlignmentEffect(EffectAttackIncrease(1), ALIGNMENT_CHAOTIC, ALIGNMENT_ALL)), oPC, 9999.0);
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if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(VersusAlignmentEffect(EffectAttackIncrease(1), ALIGNMENT_ALL, ALIGNMENT_EVIL)), oPC, 9999.0);
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break;
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}
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case WOL_FAITHFUL_DETECT:
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{
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nCasterLevel = 10;
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nSpell = SPELL_DETECT_EVIL;
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nUses = 999;
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break;
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}
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case WOL_FAITHFUL_LR:
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{
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nCasterLevel = 10;
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nSpell = SPELL_LESSER_RESTORATION;
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nUses = 3;
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break;
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}
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case WOL_FAITHFUL_RESTORE:
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{
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nCasterLevel = 15;
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nSpell = SPELL_RESTORATION;
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nUses = 1;
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nInstant = TRUE;
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break;
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}
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case WOL_FAITHFUL_RESILIENCY:
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{
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nUses = 1;
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// Check uses per day.
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if (nUses > GetLegacyUses(oPC, nSLA))
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{
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SetLegacyUses(oPC, nSLA);
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// Damage immunities
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effect eLink = EffectLinkEffects(EffectVisualEffect(PSI_DUR_TIMELESS_BODY), EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oPC, 6.0);
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}
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break;
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}
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}
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// Check uses per day
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if (GetLegacyUses(oPC, nSLA) >= nUses)
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{
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FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE);
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return;
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}
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if (nSpell > 0)
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{
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DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant);
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SetLegacyUses(oPC, nSLA);
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FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE);
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}
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}
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