Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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13/02/19 by Stratovarius
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Thoughts of Shadow
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Apprentice, Umbral Mind 
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Level/School: 2nd/Transmutation 
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Range: Touch 
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Target: Creature touched 
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Duration: 1 minute/level
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Saving Throw: None
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Spell Resistance: No
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You open the subject’s mind to shadow, and the new perceptions it offers.
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You grant the subject a +4 enhancement bonus to Intelligence, Wisdom, or Charisma. You decide which ability you are enhancing when you cast the mystery, and you may not later alter your choice
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        effect eVis;
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        if (myst.nMystId == MYST_THOUGHTS_SHADOW_INT)
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        {
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            myst.eLink = EffectAbilityIncrease(ABILITY_INTELLIGENCE, 4);
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            eVis = EffectVisualEffect(VFX_IMP_BONUS_INTELLIGENCE);
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        }    
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        else if (myst.nMystId == MYST_THOUGHTS_SHADOW_WIS)
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        {
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            myst.eLink = EffectAbilityIncrease(ABILITY_WISDOM, 4);
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            eVis = EffectVisualEffect(VFX_IMP_BONUS_WISDOM);
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        } 
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        else 
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        {
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            myst.eLink = EffectAbilityIncrease(ABILITY_CHARISMA, 4);
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            eVis = EffectVisualEffect(VFX_IMP_BONUS_CHARISMA);
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        }         
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        myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(VFX_DUR_PROT_PRC_SHADOW_ARMOR));
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        myst.fDur = 60.0 * myst.nShadowcasterLevel;       
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        if(myst.bExtend) myst.fDur *= 2;
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        // Duration Effects
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        if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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        ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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    }
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} |