Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Daylight
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| //:: Spell FileName PHS_S_Daylight
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Evocation [Light]
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|     Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
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|     Components: V, S
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|     Casting Time: 1 standard action
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|     Range: Touch
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|     Target: Object touched
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|     Duration: 10 min./level (D)
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|     Saving Throw: None
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|     Spell Resistance: No
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| 
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|     The object touched sheds light as bright as full daylight in a 20.0-M radius,
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|     and dim light for an additional 20.0M beyond that. Creatures that take
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|     penalties in bright light also take them while within the radius of this
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|     magical light. Despite its name, this spell is not the equivalent of daylight
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|     for the purposes of creatures that are damaged or destroyed by bright light
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|     (such as vampires).
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| 
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|     Daylight brought into an area of magical darkness (or vice versa) is
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|     temporarily negated, so that the otherwise prevailing light conditions exist
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|     in the overlapping areas of effect.
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| 
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|     Daylight counters or dispels any darkness or deeper darkness spells.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Placeholder script:
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| 
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|     Rating: 6: Need to have a special custom VFX probably for this, else
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|     use DUR_LIGHT or sometihng it dispels darkness mainly.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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| 
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| }
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