Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Ghoul Touch - On Enter
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| //:: Spell FileName PHS_S_GhoulToucA
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Cannot decrease ability checks without decreasing the ability!
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| 
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|     But the rest is fine, as is the paralysis :-)
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| 
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|     This script is the on enter of the "carrion fog" around the target. Never
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|     affects caster.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Declare Major Variables
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|     object oCaster = GetAreaOfEffectCreator();
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|     object oTarget = GetEnteringObject();
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|     int nSpellSaveDC = PHS_GetSpellSaveDC();
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| 
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|     // Duration of the sickening is forever, until wiped.
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| 
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|     // Delcare Effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_POISON_L);
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|     effect eAttack = EffectAttackDecrease(2);
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|     effect eDamage = EffectDamageDecrease(2);
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|     effect eSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2);
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|     effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     // Link effects
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|     effect eLink = EffectLinkEffects(eAttack, eDamage);
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|     eLink = EffectLinkEffects(eLink, eSave);
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|     eLink = EffectLinkEffects(eLink, eSkill);
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|     eLink = EffectLinkEffects(eLink, eCessate);
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| 
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|     // Make sure it isn't just removed like that
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|     // - Removed by neutralise poison.
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|     eLink = SupernaturalEffect(eLink);
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| 
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|     // Signal spell cast at event
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|     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GHOUL_TOUCH);
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| 
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|     // PvP check - it doesn't affect the caster
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|     if(!GetIsReactionTypeFriendly(oTarget, oCaster) && oTarget != oCaster)
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|     {
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|         // Poison immunity
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|         if(!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_POISON))
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|         {
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|             // Spell resistance + immunity
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|             if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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|             {
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|                 // Fortitude save
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|                 if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_POISON, oCaster))
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|                 {
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|                     // Apply visual effect and negative effects
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|                     PHS_ApplyPermanentAndVFX(oTarget, eVis, eLink);
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|                 }
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|             }
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|         }
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|     }
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| }
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