Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Evards Black Tentacles
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| //:: NW_S0_Evards.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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| This spell conjures a field of rubbery black tentacles, each 10 feet long.
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| These waving members seem to spring forth from the earth, floor, or whatever
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| surface is underfoot—including water. They grasp and entwine around creatures
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| that enter the area, holding them fast and crushing them with great strength.
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| Every creature within the area of the spell must make a grapple check, opposed
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| by the grapple check of the tentacles. Treat the tentacles attacking a particular
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| target as a Large creature with a base attack bonus equal to your caster level
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| and a Strength score of 19. Thus, its grapple check modifier is equal to your
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| caster level +8. The tentacles are immune to all types of damage.
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| Once the tentacles grapple an opponent, they may make a grapple check each round
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| on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue
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| to crush the opponent until the spell ends or the opponent escapes.
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| Any creature that enters the area of the spell is immediately attacked by the
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| tentacles. Even creatures who aren’t grappling with the tentacles may move
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| through the area at only half normal speed.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Nov 23, 2001
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| //:://////////////////////////////////////////////
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| //:: GZ: Removed SR, its not there by the book
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| //:: Primogenitor: Implemented 3.5ed rules
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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|     if(!X2PreSpellCastCode()) return;
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| 
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|     PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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| 
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|     //Declare major variables including Area of Effect Object
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|     effect eAOE = EffectAreaOfEffect(AOE_PER_EVARDS_BLACK_TENTACLES,
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|         "nw_s0_evardsa", "nw_s0_evardsc", "nw_s0_evardsb");
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|     location lTarget = PRCGetSpellTargetLocation();
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|     int CasterLvl = PRCGetCasterLevel();
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|     int nDuration = CasterLvl;
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     //Make sure duration does no equal 0
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|     if (nDuration < 1)
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|         nDuration = 1;
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|     //Check Extend metamagic feat.
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|     if(nMetaMagic & METAMAGIC_EXTEND)
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|        nDuration *= 2;    //Duration is +100%
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| 
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|     //Create an instance of the AOE Object using the Apply Effect function
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|     ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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| 
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|     object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_EVARDS_BLACK_TENTACLES");
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|     SetAllAoEInts(SPELL_EVARDS_BLACK_TENTACLES, oAoE, PRCGetSpellSaveDC(SPELL_EVARDS_BLACK_TENTACLES, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
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| 
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|     PRCSetSchool();
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| } |